agrash on 1/6/2009 at 20:21
Hi,
I'm just playing deux ex 1 for the first time and i like it. I'm now at the second mission. Its kinda resembles Nolf or thief but in the early future.
I was wondering if i could get some hints about general gameplay, or on what to invest/not to invest (swimming?), or any hints on dealing with camera's, etc
And i also have a couple of questions:
-If you find/buy weaponupgrades and install them on your weapon, could you change them on later in the game or does it stay glued on?
-When i did the chemsuit training i still had some damage from swimming in the filfty water. Is that normal or did i do something wrong?
-Who are those guys talking in the openingmovie? Is that the brother of JC? I can't really figure them out because the grafics are a bit dated :)
-What do sigaretes do excactly?
-I currently picked up 2 Fire extinguisher's. Are they actually usefull for something because they instantly run out or is it just some toy the developers made to show off?
-I hate aiming with guns when you have to wait 5 seconds before you can take a good shot.. Will that change to normal (like in normal shooters) when you've completely upgraded the gunpart or will you still have to wait before firing??
-Approximetly how many hours does it take before you finish the game (subquests included) because i once heard it's a really long game. Is it +-15 hours or longer.
^this may seem an odd question but the thing is that i still have other games to finish and soon a couple of new one's that are coming out and i don't want to get behind :)
Thx anyway :thumb:
Pyrian on 1/6/2009 at 23:21
Skills: It's nice to get to "TRAINED" in swimming, but I wouldn't go any further. Nor should you install that biomod. You can get a rebreather or two for the, like, two places where you might want to swim a long ways.
You don't need more than TRAINED in computers, though more will make your life easier.
Try to max out pistol or rifle.
TRAINED is nice in lock picking and/or electronics, but don't go higher. Even at UNTRAINED, you get enough picks and multitools to get through the game.
If you want to use heavy weapons a fair amount, you need to get to ADVANCED to really use them well.
TRAINED is really nice in demolitions, but you don't need more.
I usually don't put any points into environmental.
- Weapon upgrades are permanent. Don't combine the laser with the scope - there's a bug that makes the laser no longer function (you'll see the dot, but there's no improvement in accuracy).
- Most of these sorts of upgrades only reduce the amount of damage you take, it's not easy to get to a point where you take no damage.
- The opening movie will make a lot more sense when you've completed the game.
- Fire extinguishers are very occasionally useful when you get yourself put on fire somehow (usually an enemy with a flamethrower or plasma rifle). I usually don't bother keeping one, as inventory space becomes precious later in the game.
- Both your skill and weapon accuracy make shooting more accurate and in less time. There's a lot to be said for starting with a high pistol skill, and the basic pistol, fully upgraded, is still useful late in the game, though rifles are generally better (but take more inventory space).
- Playstyle can greatly affect the game's play-time, but overall Deus Ex is seriously a long game.
Hope that helps!
D'Juhn Keep on 2/6/2009 at 00:11
I usually make sure I upgrade Medicine at the start of the game to get more out of Medkits. And as Pyrian says, Trained in Computers is really useful.
And cigarettes kill you, it's just like real life!
Koki on 2/6/2009 at 07:55
There's only one tip for Deus Ex: Explore. Go everywhere, talk to everybody, check every shelf and room.
Skills: Lockpick, Electronics, Computers. Weapon of your choice, except low-tech. That's pretty much all you need; you can actually finish the game easily with no skills at all.
Dealing with cameras is simple. First you can simply sneak past them. Then again you can simply RUN past them, since their lock-on time is so long. Find a security console and disable them. You can also destroy them if you really want to - any explosive, EMP or sabot rounds for the shotgun should do the trick.
steo on 2/6/2009 at 13:13
Don't forget multitools for disabling cameras too.
With hazmats, I've found that in areas of poison gas/water, you still get the pain sound and it says something like 41% absorbed on the HUD but you don't actually take damage.
Fire extinguishers can double as cheap pepper spray, but you don't really get enough in one to incapacitate more than one guy, and pepper spray is pretty useless unless you're really trying to avoid casualties and don't have any chargers for the prod.
For skills, get trained in computers as soon as possible and then get to master in your favoured weapon. Rifles are better than pistols, but you wont be able to carry a GEP gun if you want to carry all the rifles and the usual essentials.
Lockpicking and electronics are nice to get up to trained early but are also expensive and can be done without. There are a lot of multitools and lockpicks in the game, getting the skills will mean you don't have to worry so much about using them but there is almost always another way around.
Perhaps the biggest tip would be that doors and safes and drawers etc. can almost always be blown/shot/bashed open instead of picked/hacked/multitooled. As your skill in a weapon increases, so does the damage you deal with it, so with master in rifles, the sniper rifle will break open most things and destroy cameras. The GEP gun will break open and destroy anything destructible in one hit (two for the biggest bots), even on untrained though, which is why it is so useful.
I'm currently on a run through of the game where I have master in environmental training, which I had previously written off as being a bit naff. It does mean you use a bit of inventory space carrying all that ballistic armour and thermoptic camo around, but with master, a rebreather/hazmat lasts around five minutes, and with ballistic armour, level 2 ballistic protection aug and level 1 rocket protection aug, I was able to go toe-to-toe with two of the biggest bots on realistic, armed with a combat shotgun and sabot shells and come out almost unscathed. Thermoptic camo is also extremely good, provided you know where you're going. It can also get you past laser wires.
Also, don't forget about crate stacking and explosive/poisonous crates/barrels. They can be great for getting past doors and tripwires, for blowing things open and killing off troops. The aug that lets you lift heavier stuff isn't completely useless you know.
The laser weapon mod is buggy and a little insane. On a weapon without a scope (but not the crossbow), it gives it 100% accuracy. The bullet will always hit exactly where the dot is, even when untrained in the weapon. You get accuracy on the pistol that you would otherwise need master (about 10,000 skill points) for. As soon as you put a scope mod on the weapon, the laser sight does nothing except look pretty. Personally, I don't use the laser mod because it feels too much like cheating.
agrash on 2/6/2009 at 18:52
Quote Posted by Pyrian
- Weapon upgrades are permanent. Don't combine the laser with the scope - there's a bug that makes the laser no longer function (you'll see the dot, but there's no improvement in accuracy).
Crap! My crossbow's 'broken' now :cheeky:
Not that it really matters since it kinda sucks anyway imo. People don't get knocked out immediatly (which is more realistic, but less fun since they still turn on alarms or shoot at you) and its not a leathing gun either. But i haven't found the last type of dart so i'm keeping it. You never know ^^
I'm now at the ton (?) hotel part at hell's kitchen. I sneaked in via the fire entrance but the doors locked. I thought to myself no problem since i still had an explosive or 2 and a couple of lockpicks but i tried shooting the lock of with my new shotgun (just to try it out, you never know they even made locks shootable :) ) but i alarmed the 2 bad guys and the doors still locked. I thought to myself i'm fine they can't touch me here but this one guy came charging in the apartment like a rhino smashing the door into firewood..
Does he has an augmentation, is it his weapon his using or it it normal that the AI can 'break' doors or something?
And is the stealth gun usefull? I have it in my inventory but i havn't even tested it out yet. I always use the regulare 10mm gun for now
One more question: At the first mission there were friendly guard bots patrolling the area, but why didn't they engage the enemies??
Anyway, the game is pretty good so far, but the lvldesign is kinda "made" imo.
Like what i said earlier about the hotel part, you sneak in via the back and you end up into your brothers room. What are the odd's..
-Or the first mission when you arrive at liberty island to clean up terrorists and there's a small friendly base there with friendly troopers just patroling 10 meters away from the terrorists. Anyway, i stole/hacked/bought almost everything from the exterior of that base and returned to the main problem and when i finally got to the boss it seemed like that small base was your main HQ with your own personal desk :erm:
agrash on 2/6/2009 at 20:08
lol, i just checked out my xfire and i'm allready at 6 hours when i didn't even finish the 2nd mission allready, unless hell's kitchen is the third allready. The point is that i'm not even at a quarter of the game (at least that's what i think) and most shooters by todays standards who's (SP) gameplay is longer then 6 hours is allready becoming rare :/
edit: And sry for the double post. I didn't paid any attention to it since this forum has no postcount :)
D'Juhn Keep on 2/6/2009 at 20:15
Well, it does kind of make sense when you consider that the NSF had invaded the UNATCO HQ island and UNATCO was waiting for *you* to deal with it. And the guard bots do attack the NSF if they get near enough. You can lead the NSF to the bots for them to shoot if you don't want to waste ammo.
When AIs are running somewhere they can open any doors, but they break the doors sometimes if they're weak. You can break some weak doors with a melee weapon and you can break strong doors with explosives or, once you have Master training, the Sniper Rifle.
DDL on 3/6/2009 at 09:43
While the AI was quite clever for its time, you'll find it can be fairly dumb.
Pathfinding was particularly bad, which is why NPCs will often smash chairs and stuff rather than walking/running around them: it's easier to just smash shit than teach the AI to pathfind around a chair :).
Your crossbow isn't broken: as noted the laser bug doesn't apply to the crossbow (it's a projectile weapon, firing actual objects that take time to travel to the target. Pistols, shotguns and rifles, on the other hand, simply draw a line to the target and apply damage directly: there are no 'bullets'). Darts do tend to drop due to gravity quite sharply though, so for distant targets you'll need to adjust your aim upward.
Also, if you haven't noticed yet, if you fire a dart and it misses, you can grab the stuck dart back from the wall (I think they stick around for 15 secs before magically vanishing). Flare darts are particularly good for this, since you can fire them to light up an area, then grab them back, fire them somewhere else, and so on: it's an infinite supply of convenient light. Good for tunnel exploration.
The stealth pistol is useful for killing people silently: as noted, firing loud weapons tends to attract enemy attention. It does less damage than the default pistol, but can fire faster and has a larger clip.
One further point: hitting unsuspecting enemies from behind at very very close range is almost always a guaranteed kill/KO: they won't react to you actually touching them, so you can sneak right up behind then and hit them with your prod/baton/whatever. Doesn't even have to be a melee weapon (a pistol at point blank range in the back would work).
The level design isn't perfect by any shout, but it's a hell of a lot more imaginative than a LOT you see today. A corridor shooter it is not. There are a lot of superfluous rooms and stuff added purely to make the game seem more realistic. As I believe warren spector said: "We have more toilets than any other game!"
steo on 3/6/2009 at 14:05
I guess we all forgot one of the biggest hints for a rookie: before wasting lockpicks/explosives/etc. Check to see if you have, or can easily find, a key to the door. In the case of the hotel room, your brother gives you the key when you meet him at the subway station. I never bother using the stealth pistol, it's a glorified staple gun. If you need to make a silent kill, load the crossbow with darts and shoot for the head, or use the electric prod or knife. Tranquilliser darts are pretty useless in my opinion, since they take too long to drop an enemy. They're only useful if you're low on ammo, need a gun that works underwater, or need to KO instead of kill an enemy.