Dev_Anj on 19/11/2015 at 00:07
Could you please post a screenshot, as I've seen Liberty Island being very dark on multiple people's screenshots and those who claim it wasn't very dark had their gamma a bit too high.
No, the imbalance still exists. Sure there are additional enemies but the path is still as easy as ever since you can use the shadows. Not to mention that the enemy placement is utterly nonsensical, two guards who somehow dragged a hollowed out shipping container to set up a fire even though they had attacked only a few hours ago, or the sniper's nest that has darkness surrounding it but is lit up. The level also didn't fix any of the design issues the original map had, like how UNATCO was poorly guarded or how it didn't really teach the game meaningfully to a new player as it scattered around points of interest around an oddly large map. There's also changes that aren't bad by themselves but end up being nonsensical against the old design, like how none reacts to the rain or how the one soldier who's aggressive and supposed to be on parade drills instead just sits in a shack.
UNATCO HQ is mostly cosmetics but there are problems even there, like how Anna's and Gunther's offices make them look like psychopaths rather than aggressive soldiers who have some quirks and fears of their own, top secret bulletin boards being visible to prisoners being escorted to prison, a pointless sliding door that doesn't provide any real security to Alex as it can be opened by buttons on either side, misleading lockers that aren't openable and can waste someone's time by making them hunt for a key, and the interrogation chamber making UNATCO look too harsh on prisoners too early. Here also the new levels don't fix the problems of the original, like how the janitor's closet has ammo boxes. Some changes once again clash with the original design, like Manderley somehow still having a small bathroom even though he has a huge comfortable office now, or how the area under Alex's room has junction boxes even though it's not supposed to be used for any repair and was just a place for Alex and Kaplan to hide their stuff or stolen stuff.
There's more wrong with the mod I'm sure, there's a person who covered those things in detail, and I can link his videos if you're interested.
heywood on 19/11/2015 at 10:41
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http://www.redmc.net/revision/) Screenshots of Liberty Island are here
These were taken with the Steam version. Some of these are from the darkest part of the map. For whatever reason, they don't look as good as they do in game. The screenshots have less dynamic range even though I selected the "Save an uncompressed copy" in Steam, so they look dimmer and flatter than in game. These were taken with gamma = 0.50, which is the default in Revision. The default gamma in the vanilla game is 0.60. If you set the same gamma in both, you'll notice that Revision has less ambient lighting but the lights are brighter, which looks a lot more realistic to me. The original game requires a higher ambient light level because shadow detail is crushed at low levels, especially with 16-bit textures, due to the limitations of the original engine. I am generally playing with gamma = 0.46 on a monitor that has been calibrated to the SRGB standard in a fairly dark room.
Dev_Anj on 19/11/2015 at 11:41
The gamma does look high in those screenshots, though I can't point out why. Also yes, the shadows look crushed.
heywood on 19/11/2015 at 11:48
EDIT: Firefox appears to be doing some color space conversion when rendering these screenshots making them look duller and darker than in game. If I open the image in Windows Photo Viewer, I see approximately the same gamma level as in game, but with much less contrast and bad shadow detail. Neither is really representative of what I see when playing.
Graphics card is a GeForce GTX 750 Ti set to let applications control color settings.
TheDarkOne93 on 20/11/2015 at 19:50
Problems
Now a new problem has arisen, when I go to the Gameplay Options Menu, whenever I change the gameplay style from Normal to BioMod, whenever my game would restart and check the Gameplay style, it still says I'm on Normal.
If it helps I have the CD version of Deus Ex and was able to run it, but the Gameplay option problem is still there.
Now even though the Gameplay issue has not been resolved, but even though it still shows up as Normal even after I changed the settings and my game shows the Swimming skill instead of the Athletics skill, all the Augs work like the BioMod and the Swimming skill has the effect of the Athletic skill. Is their anyway to fix this issue?
Sorry for double posting, I'm trying to delete my thread that I made.