Manwe on 25/10/2015 at 23:55
Quote Posted by heywood
Still, I'm not sure I like the way it turns active augs into passive augs that only use energy in the brief moments they are having an effect. It is admittedly convenient as hell but it makes the game too easy.
Actually that's the biggest draw for me. There are just too many active augs to manage. It would be fine in a more slow-paced game like turn-based strategy, but not for an action game. Usually I end up not using some augs at all because I just can't bind them to a reasonably accessible key. I think a maximum of three active augs like in HR is a must. But you might be right that it makes the game unbalanced, as I have yet to try it out.
Quote Posted by heywood
Also, you can't really opt to stay Untrained in Athletics because the default jump height is reduced.
I'm not sure but I think they reverted the default jump height to normal in the latest version.
Anyway about Revision itself: I've nearly finished my first playthrough, and I've enjoyed myself thoroughly. It's an original way to remake a classic game and it kinda works, somehow. It feels like a Director's Cut, or rather an Alternate Cut. The same but different, maybe even better. Same story, dialogue, NPCs and gameplay but with completely rearranged (and sometimes much bigger) maps with more details and life in them. Overall I found the whole package pretty damn coherent. The new maps and high res textures mesh really well with the original storyline and quests (not using HDTP models though as half of them are not done). At no point did anything feel out of place. It's like the original game was made with those maps in mind which is quite an achievement as some of them were completely revamped and others are twice the size of the originals.
Some places look better than others of course, but I think that's due to the limitations of the engine. It just doesn't handle curves very well. In that regard HK still doesn't feel like China but maybe that's down to the atrocious accents. HR did a better job of evoking a Chinese city with their fictional Hengsha than DX (and now Revision) does with the HK map.
Most places were changed for the better, and some of them like the Versalife building or the Paris metro for example look absolutely gorgeous (the last few maps after paris are all top-notch too). However it feels like some places were changed for the sake of change, and didn't get any obvious improvement. I'm thinking of the Unatco building. It's the same size but just rearranged in a different way (well except for that one door they added but I have no idea what's behind it as I didn't try to hack it). It didn't bother me, but I'm sure some people are gonna hate it.
The only issue I had was with the overabundance of details sometimes making things, like switches and buttons difficult to find. That was particularly annoying in the Ocean Lab, where some buttons were nearly invisible.
Dev_Anj on 26/10/2015 at 01:01
Quote Posted by Manwe
Actually that's the biggest draw for me. There are just too many active augs to manage. It would be fine in a more slow-paced game like turn-based strategy, but not for an action game. Usually I end up not using some augs at all because I just can't bind them to a reasonably accessible key. I think a maximum of three active augs like in HR is a must. But you might be right that it makes the game unbalanced, as I have yet to try it out.
Overall I found the whole package pretty damn coherent. The new maps and high res textures mesh really well with the original storyline and quests.
But again, you don't need to activate all the augmentations at once, most of the time you need only two or three augmentations turned on when you need them, and all the augmentation buttons can be revamped to more convenient keys through the User.ini. Also Biomod has more design oversights, for example, the EMP shield when fully upgraded recharges bioenergy if JC gets electrocuted with the Synthetic Heart augmentation, which means lots of free energy from electrical fields.
Also just to acknowledge the right people, New Vision is responsible for most of the high resolution textures and HDTP is responsible for the miscellaneous updated models. Also there's models and stuff taken from other mods, like lots of decoration taken from The Nameless Mod and some objects taken from 2027. I'm saying this because people seem to miss who made what and attribute it all to the Revision team, which is annoying to me.
Manwe on 26/10/2015 at 21:24
Quote Posted by Dev_Anj
Also just to acknowledge the right people, New Vision is responsible for most of the high resolution textures and HDTP is responsible for the miscellaneous updated models. Also there's models and stuff taken from other mods, like lots of decoration taken from The Nameless Mod and some objects taken from 2027. I'm saying this because people seem to miss who made what and attribute it all to the Revision team, which is annoying to me.
Thanks for pointing that out, I knew about New Vision but wasn't sure about some of the new models, even though I played the heck out of TNM. Never did try 2027 though, was that any good?
Dev_Anj on 27/10/2015 at 02:01
2027 is pretty good. It has some very pretty levels and they are open ended enough without losing focus on the main areas in the levels. It also features an extensively altered skill system where a lot of the old skills are combined in ways that make it more worth investing into and also allow for flexible and varied builds. The augmentations have lesser levels(basically default and then some have one upgrade), but they've all been altered to provide new uses and also feel more powerful than in the original. The gunfights feel better than in the original, although it's harder to land a shot if you don't invest points in weapons skills and stealth seems a bit too hard at some places. The writing has some problems, likely because of it being translated from Russian, but I found the story interesting and it's clever how it branches out based on your choices. I would say it's one of the best total conversions for Deus Ex, better than The Nameless Mod even.
TheDarkOne93 on 28/10/2015 at 03:39
Quote Posted by TheDarkOne93
I have the CD version of GOTY and the mod works, except I don't have the options for gameplay and the soundtrack, any thoughts on this issue?
It turns out I didn't have the latest patch, so I downloaded it and now everything works now. :p
heywood on 28/10/2015 at 10:25
So 2027 is better than TNM? I will have to try it then. I enjoyed TNM more than most big budget studio productions.
zajazd on 17/11/2015 at 10:48
Revision turned out to be such a disappointment. All they done is added new objects and changed layouts a bit, that does not qualify as enhanced experience.
heywood on 17/11/2015 at 20:34
I started it over the weekend and so far, I like it. I guess if you were expecting a gameplay overhaul, it would disappoint. But visually, it's a treat. I wasn't sure how much they were going to improve on what's already in New Vision and HDTP, but it looks a fair bit better and of course the world seems more naturally fleshed out with stuff. So far, the levels are mostly well done. There are some changes that threw me off, items removed etc., only because I still have parts of the original game in my memory. But overall the design of the redesigned levels is pretty good and even the levels that weren't redesigned were improved. Before this, I always preferred the vanilla game with just visual enhancements only, but so far I like this better.
Dev_Anj on 18/11/2015 at 00:50
I don't see how the levels are improved. Sure, they have expanded on some levels, but from what I've seen most of the additions are basically superfluous object placement that mostly looks odd and there are several nonsensical additions. Not to mention that aesthetically there are quite a few odd decisions, like Liberty Island being overly dark and having a monochromatic light scheme on the outside, UNATCO HQ being a weird mix of swanky offices and grimy looking medical, technical, storage and prison facilities, Hell's Kitchen being full of bright billboards even though it's a run down poor area. I'm sure there's more I could find if I checked more thoroughly.
heywood on 18/11/2015 at 20:39
Liberty Island was not overly dark on my screen. There were some small areas in the back of the map that called for the flashlight but realistically so. I noticed a few other people have complained about the lighting on Liberty Island so there might be some bug that affected some of us but not others.
Even though the level design of Liberty Island wasn't significantly changed, I still felt there were some improvements e.g. increased enemies and enemy placements that improved the balance of the map. For example, in my recollection of the original map, there was an obvious easy route if you went to the right at the beginning and took the long way around the statue. If you head in that direction now, there are a couple of enemy posts around the corner, one with a sniper rifle.
UNATCO was an example of change for change sake. Not really any better overall just better looking.
I kind of agree about the billboards in Hell's Kitchen looking out of place, but that might be just because I'm used to the original. But the new level is otherwise much improved.
One thing I'm not sold on is the new music, but the original soundtrack wasn't as dear to me as say SS2 so it's not a big deal.