d'Spair on 19/10/2004 at 16:49
Quote Posted by Birky
Sorry but I don't understand how you can say it has a better roleplaying system as all you have to play with is a few Biomods (all of which seem pretty useless so far). Maybe i'm getting you wrong however and you ment more interactive RPing storywise.
In fact, it was all written in the UK PC Gamer's review of DXIW. I think this text is one of the best reviews I have ever read.
The roleplaying system there is far more balanced. Yes, you do not have skills as before, but many passive biomods work exactly like skills. It's very handy and fun to use. No point in skill points - skill points system is the remnant of the non-computer RPGs. Why do we need the skill points when we can do it all automatically and in more realistic way? I like that ISA finally understood this idea.
Then, the biomods system in IW are a far cry from what we have in DX1. In DX1, we find different types of biomods that allow us to install only one of two specific modifications. It made the RP system depend on the level design (you might have simply missed the necessary canister and never had a chance to develop a certain modification). In IW, each canister lets you install or upgrade any modification you want. And this also replaces the non-balanced concept of DX1 and leaves us no need to use skill points.
Finally, the universal ammo. This is a contraversary issue, but this also plays a role of skill points. A simple shooting from the gun takes, say, 5 units of ammo. The shooting from the very same pistol, but with the two or three installed mods takes 20 units per shot. If you have, for example, 40 units, you can make 2 super-powerful shots using your mods or 8 simple shots. To me this is a very good and well-balanced feature. It's your choice: whether to kill 8 men with 8 simple shots or silently destroy two windows with the help of the weapon mod and get in undetected. It has the same 'price'. It's a brilliant ROLE PLAYING experience. And by exploring the place, looking for secret areas and killing people you get additional ammo. In this game ammo also replaces unnecessary skill points.
That's why I think that Invisible War is one of the greatest RPGs ever made :)
Birky on 19/10/2004 at 23:42
Fair play, though personally I still prefered the more customisable character (manybe SS2 had the answer with modules which could be used for anything, but still effected all of your characters abilites e.g not just speed/strength/cloaking etc.)
The universal ammo still annoys me as once you out your out, and when fighting the power armour guys etc. no melee weapon is gonna help. (sorry I have a pet hate of any game in which you can get yourself into any unworkable situations and then have to reload old saves just to make things possible)
ZylonBane on 20/10/2004 at 00:54
Quote Posted by d'Spair
The roleplaying system there is far more balanced. Yes, you do not have skills as before, but many passive biomods work exactly like skills. It's very handy and fun to use. No point in skill points - skill points system is the remnant of the non-computer RPGs. Why do we need the skill points when we can do it all automatically and in more realistic way? I like that ISA finally understood this idea.
Based on popular reaction, it seems ISA finally understood an idea that SUCKS. The roleplaying system in DX:IW is horrid. The entire point of an RPG is to build a unique character, to make hard choices and live with them. But since DX:IW takes away skills and gives you the ability overwrite biomods (what pathetic few they offer you), there is
no character development in DX:IW. Your character is never more than the sum of his equipment. That's not an RPG, it's an adventure.
d'Spair on 20/10/2004 at 10:17
Well, everybody stays with their opinions anyway.
rhoelzl on 23/10/2004 at 16:53
Quote Posted by mudshark70
I havent played either of these but from what I've read people seem to think the original Deus Ex is better than IW.
I would like to try this game out and I seen a copy if Invisible War for the PC for like $19.99. I'm sure I could get a good deal on the original Deus Ex on Ebay if I want that one but I wanted to check here first?
Should I get the newest one with new grx engine etc.
or the original?
hi!
i would definitely play both games, they are BOTH good. and because the story of the second part continues the first one's, it make most sense to play the first part first. also, the first part is the better one, especially because it is much longer and therefore has much more story to offer.
but one remark about BOTH games: in the beginning, they both suck. DX1 starts to get interesting the first time you enter the area of the subway where all the bums are living etc. i am not sure how long it takes to get there (played too long ago), but i estimate something like 1h or more. DX:IW starts very nice, but then in the first city, it will be boring as hell. in my eyes, it really get interesting as soon as you arrive in cairo. so i recommend that you play at least, until you reach those points before quitting out of boredom.
regards,
rh
Child of Karras on 23/10/2004 at 18:42
If anything, play DX2 on a console instead. Would feel less... dumb.
Rolander on 31/10/2004 at 16:09
I think DX 1 is very unforgiving to FPS newbies at the start. cos you start of with poor accuracy. Most people will start with a guns-blazing attitude and unless they are very good, they get torn up and stop IMO (I lent DX to a young guy who wasn't even Counter-Strike proficent; he never mentioned how far he got in the first mission).
If you have patience, DX 1 will turn out to be much more varied comparied with DX 2. DX 2 is good and much more newbie friendly cos I think they tuned out the hard staff, but the atmosphere's nowhere as good as DX 1.
I once did a map count and DX 1 has over twice the no. of maps compared with DX 2. Not to mentioned the fact that over half of DX 1 maps are GIGANTIC compared to DX 2, with correspondingly more detail and things to do.
But are nice games, but you have to be pretty patient to get used to DX 1 gameplay and immerse yourself in its depth.
ilweran on 31/10/2004 at 17:29
Quote Posted by Rolander
I think DX 1 is very unforgiving to FPS newbies at the start. cos you start of with poor accuracy. Most people will start with a guns-blazing attitude and unless they are very good, they get torn up and stop IMO (I lent DX to a young guy who wasn't even Counter-Strike proficent; he never mentioned how far he got in the first mission).
I don't think that's necessarily true. I'd not really played any fp game very much- I'd played UT a bit, the training level of half-life blue shift & the first half hour of SS2, so probably about 3hrs altogether. I was pretty much against the whole idea of a fp perspective in games. Generally didn't like the 3-dness of them either. I did fine at DX though.
ZylonBane on 31/10/2004 at 18:07
Quote Posted by ilweran
I was pretty much against the whole idea of a fp perspective in games.
Wow, real life must drive you batshit insane then.
Lord Bamse on 31/10/2004 at 18:38
Quote Posted by ZylonBane
Wow, real life must drive you batshit insane then.
Good one :joke: