ZylonBane on 6/6/2006 at 17:31
I admit, I liked the effect of throwing bodies into dumpsters. If you angle it so they hit the edge just right, the upper body flips in immediately, followed by the legs sinking down out of sight.
Silly diversions in a silly game.
Vraptor7 on 6/6/2006 at 17:45
Quote Posted by Dr. Dumb_lunatic
Ok, only a few minutes of entertainment, sure. But five minutes spent flinging everyone's favourite Infolink-spamming twunt Tracer Tong into the air and firing missiles at him is quality entertainment, in my book..
I'll give you that. A game in itself.
fitzroy_doll on 7/6/2006 at 11:25
Quote Posted by ZylonBane
The problem in TDS wasn't the full body rendering, it was how they chose to code the player's interaction with the game world.
They chose poorly.
Good point. I guess instead of spending time bug checking and optimising code they gave us that supercool dance party secret ending.
Other things to do in DX:IW: Gender switch. Play once as a boy, once as a girl (actually kind of fun, but like everything else in the game they could have done more with it).
Give yourself scores of multitools and health kits. Everyone knows this one.
Rogue Keeper on 7/6/2006 at 11:46
*cough*
ZylonBane talked about Thief Deadly Shadows.
heywood on 7/6/2006 at 14:07
Has anyone else noticed that if you play on Realistic, you can't fling bodies around like that, when you bump into chairs they don't go flying across the room, and almost all of the object interactions are more... realistic? It seems that way to me. I say almost because the big exception seems to be barrels and crates, which remain frustratingly difficult to stack and climb.
Dr. Dumb_lunatic on 7/6/2006 at 21:38
Nope. Seemed exactly the same to me.
New Horizon on 7/6/2006 at 22:36
Quote Posted by BR796164
Doom 3 seems to be quite flawless in the physics area... amnd that's because because it doesn't show any player-object collisions, you can't pick up anything and throw it away, bumping into objects doesn't cause them move, walking over small objects on the floor doesn't cause the player model to jump like wild rabbit. :erg:
You can definately bump some items in Doom 3.