Ziemanskye on 12/5/2006 at 14:24
Tying all the endings of IW into another sequal...
That could be interesting.
Or you know, hard/impossble.
And since focussing on one ending would effectively legitimise one from IW and make the other's in some way "false" you'd remove a lot of the potential and garner some ill will from the fans for the effort.
Rogue Keeper on 12/5/2006 at 14:33
I liked the way they managed to build the future upon all DX endings... actually, the story was the best thing the IW could offer, but it was too rushed, given the length of the game.
Gore_Torn on 12/5/2006 at 22:21
Quote Posted by BR796164
I liked the way they managed to build the future upon all DX endings... actually, the story was the best thing the IW could offer, but it was too rushed, given the length of the game.
So true, yet so sad :tsktsk:
Shevers on 13/5/2006 at 18:21
The word I'd use is unpolished. There were good features, but the whole thing just felt like it could have done with an extra year or so in development...
And as for similarities to DX, it does have them. I played IW before the original and thought it wasn't so bad, but when I played the original I realised that all the features I liked were the ones carried over from the original.
So I would tell you to try it, and it must be fairly cheap by now, plus you might get something out of it like I did.
ZylonBane on 13/5/2006 at 19:04
Quote Posted by Shevers
The word I'd use is unpolished. There were good features, but the whole thing just felt like it could have done with an extra year or so in development...
An extra year in development wouldn't have fixed the fundamental design flaws... unless one assumes the additional time would have allowed them to come to their senses.
Shevers on 13/5/2006 at 19:24
Maybe not, but a lot of the problems I have with it stem from it just feeling too rough. It wouldn't have made it perfect, but I'd have certainly liked it a lot more.
Vraptor7 on 13/5/2006 at 19:53
I think even a couple of months would have been enough to sort out some of the issues at launch like mouse lag and other residue from the XBox conversion that was eventually tweaked to the best of the community's ability. But I agree that there were design decisions made that really affected IW in a way that a year of fixing would probably not have solved.
Illuminated Sheep on 13/5/2006 at 20:15
It seems to me that graphics seem to be the big seller at the moment, at the expense of storyline. I've been trying for ages to play Quake 4. Yes, it is all very pretty and clever, but after a very short time, I just end up thinking "what is to point to all this?"
I too bought IW on the premise that it was DX2. For 3 weeks I couldn't play it, as I needed to upgrade my graphics card. I must say the graphics are much improved, and I have spent a happy 10 minutes throwing bodies about, just to see how realistically they flop about. But, to make a game gripping, you need more than good graphics.
They already had the basis of the story, but IMO IW seems to have been written by someone who has been given a brief outline of DX, but who has never played it. I know that isn't the case, but that is the feeling I got. The start seems to be a mere mishmash of 2 possible endings to DX, which is an impossible situation. Obviously an attempt to please everyone, whilst satisfying no-one.
I seem to be starting to rant, so to summarise my point of view: The starting point was unbelievable, Alex is a total wimp, they took out loads of good bits (skills etc.), it is far too short, and I didn't feel good about any of the endings.
Having said all that, if we're not comparing it to DX, it isn't at all bad ;)
redrain85 on 13/5/2006 at 23:37
I look at it this way. If it didn't have the name Deus Ex as part of the title, I would have thought of it as a halfway decent shooter. Not great, but not completely terrible. I've played worse games.
But with Deus Ex as part of the title: it was a complete let down because of increased expectations. The name implied that it would have at least lived up to its predecessor, if not surpassed it.
But it didn't.
ZylonBane on 14/5/2006 at 02:29
It didn't even tell a very good story. "Oh no! This person I just met five minutes ago actually belongs to the Order! Shock and horror!"
Please.
In DX, you meet people and grow to care about them.
In IW, you meet people and are told that you already care about them.
In DX, you have to get the Dragon's Tooth to forge peace between the Triads.
In IW, you have to get the MagRail because the voices in your head tell you to.
In DX, you must destroy a massive Universal Constructor.
In IW, you must KILL ALL PLANTS.
In DX, you chatter about human nature with a prototype global data-mining AI. In IW, you chatter about pop music with a virtualized air-headed rock star.
And dammit, how come nobody was selling coffee on Liberty Island?