demagogue on 2/3/2014 at 11:26
I liked your blog on playing through Stalker if it gives you any confidence boost.
PigLick on 3/3/2014 at 03:51
haha Muz, you are LPing Invisible War? You know I only recently played this for the first time, I didnt think it was as bad as it was made out to be. The small levels though, thats the real problem with it.
june gloom on 3/3/2014 at 05:01
The small levels, the unified ammo, the stripped-down skill system, the hamfisted writing (trying too hard to capture the post-9/11 zeitgeist, to boot), the not even pretending to give you meaningful choices, the anemic AI, the ugly modeling, the shitty interface, the awful performance, the low-res texturing, the terrible lighting system, the unlikable characters, the game-breaking bugs...
Other than that, it's not so bad I guess.
gkkiller on 3/3/2014 at 09:54
Quote Posted by dethtoll
The small levels, the unified ammo, the stripped-down skill system, the hamfisted writing (trying too hard to capture the post-9/11 zeitgeist, to boot), the not even pretending to give you meaningful choices, the anemic AI, the ugly modeling, the shitty interface, the awful performance, the low-res texturing, the terrible lighting system, the unlikable characters, the game-breaking bugs...
Other than that, it's not so bad I guess.
What's the 'other than that'? :P
Pyrian on 3/3/2014 at 15:39
I've never understood why people who never have an issue with mana or energy FREAK OUT if you call it "unified ammo".
Muzman on 4/3/2014 at 01:16
It is kinda counter intuitive when it comes to guns. No one knows how magic works. Abstracting 'will power' or something as a numbered resource is simple enough. We all kinda know how guns work though. It's also such a big change from a game where resource management was such a big thing and part of how you play, to just remove it altogether.
You could do it, but it's got no juice to it in this case. It'd be cool if there were something like having to commit your ordinance goo to its structure beforehand, or if certain kinds of ammo took longer to prepare. So if you want to be quick you better go for the pistol, or if you need rockets you better consider the 'reload time' and how many rockets you want to make or some such.
As it stands it feels like they sort of brushed it off because they couldn't fit a big inventory on the screen so had to limit the number of objects you had to juggle.
Quote Posted by demagogue
I liked your blog on playing through Stalker if it gives you any confidence boost.
Thanks. Yeah, I liked that but it was extraordinarily agonising to write. The formatting, the pictures, everything. I couldn't hit a stride. That probably means I should have persevered but eventually I just couldn't spend the time. I found mostly what interested me was in the minutiae of some gun fight and that all gets lost in a decent length play writing notes and transcribing them after. Plus coming up with ways to make "It's Tense" and "I'm scared" interesting over and over again was a nightmare. I'm impressed by those journalistic ones people do. They probably just relax more.
It may return in video form. Video is definitely more my thing.
Quote Posted by PigLick
haha Muz, you are LPing Invisible War? You know I only recently played this for the first time, I didnt think it was as bad as it was made out to be. The small levels though, thats the real problem with it.
Yeah they're amazingly small. When you get those glimpses of what they had planned it's pretty sad really.
I think there's enough interesting things about it to make it worthwhile (now the average computer can run it reasonably), but it's all rather tragic. Hopefully I'll point them out along the way. Sadly people mainly watch the first one to decide if they want to watch more. Unfortunately the game starts dull and so do I. Things get better later on.
ZylonBane on 4/3/2014 at 08:08
I discovered long ago that DX:IW is actually somewhat enjoyable if you think of it as NOLF 3 instead. It even lets you play as a futuristic Cate Archer.