lowenz on 14/7/2020 at 10:23
Loading Times can be decreased with an SSD, it's not THAT bad comparing to JohnP work (for years the "defacto" standard for DXIW and TDS retexturing).
Judith on 14/7/2020 at 15:09
Yes, let's brute force everything. And why stop at typical SSD, let's suggest people should get NVMe M2s to play TDS. You should really meet Gecko, you'd be perfect pals.
Akven on 14/7/2020 at 15:28
SSD doesn't help much, it's something specific engine related
As for the mod itself - it's the main goal - to improve what was present in the original, not to create completely new from scratch.
Akven on 23/7/2020 at 03:54
New Test
(
https://cloud.mail.ru/public/5www/5o1EAJipu)
1576 textures are ready.
150 textures left, but I need to test each one of them because it's HUD elements and they can crash the game or render wrongly.
lowenz on 23/7/2020 at 05:40
Downloading!
Akven on 24/7/2020 at 03:49
It seems HUD elements are upscalable. And also there are level loading images.
But the first priority now is matlib. There are a lot of normal maps needs to be created.
For now, Deus Ex 2 still loads faster that Thief 3, I don't know why.
lowenz on 24/7/2020 at 05:51
I can confirm that. For now all seems good enough!
ewan on 28/7/2020 at 23:24
Hey Akven, I really like the look of this!
I'm having trouble getting it to work. I've tried copying the files into the textures and bitmap folders but the game still seems to be running with the original textures and not the hi-def ones.
Am I missing something?