Akven on 1/6/2020 at 08:52
I don't think you'll found subtitles in Thief Trailer)))
Akven on 1/6/2020 at 18:26
I think I will upscale the one cinematic from each duplicate with higher bitrate.
As for subtitles... I don't want to reupscale the whole video just for subs. Maybe I'll insert them in srt files and check if it works ingame.
Akven on 6/7/2020 at 21:05
In case you are still interested - I still work on Deus Ex 2)
1134 textures are upscaled (it's all the DXT1 textures with the exception of 300 normal maps which I'm doing just now)
Basically only 152 DXT3 textures left
And 141 DXT1 textures, but they are from HUD so I can't say without tests if they even will work ingame (I doubt).
Comparison to Thief 3 this game is much structurally solid with precise names and overall order in files. Much easier to mod. It's strange cause Thief 3 released later but with chaos in game files.
There is also MatLib editings to do, but after a while. I think they will be easier too.
And very strange thing - for some reason Deus Ex 2 with ESRGAN textures loads muuuuuch faster than Thief 3. Like with no impact with or without textures. And it's a 700 Mb Deus Ex 2 ESRGAN Pack vs 1Gb Thief 3 ESRGAN Pack. Not a big difference.
lowenz on 6/7/2020 at 22:29
Of course we're interested man!
Akven on 9/7/2020 at 19:58
First test. I upscaled all the DXT1 textures (1430 completed). Only 151 DXT3 textures left and some optimization.
(
https://imgsli.com/MTg4Njc)
As with Thief 3 changes are not so visible. There are less square artifacts on the ceiling. And the wall edge near the bottom of the screen is much crispier.
Akven on 9/7/2020 at 19:59
And loading time increased after I inserted upscaled normal maps
Judith on 12/7/2020 at 13:50
You know that .dds textures are compressed and have compression artifacts? That applies to normal maps in particular. By upscaling and saving them again, you introduce even more artifacts. Also, from what I've seen so far, upscaling to 2k and above doesn't make much sense, because no algorithm can guess what kind of surface details authors had in mind when doing low-res textures (128 and 256 px in particular). That's why it just makes big textures with blurry shapes.
Akven on 12/7/2020 at 20:13
DDS textures uses DXT1, 3 or 5 compression. BUT: there is a ESRGAN model that mostly removes whose compression artifacts.
And saving bigger resolution texture make fewer visible compression errors than saving smaller one. I'll post an example