Akven on 14/5/2020 at 18:33
Well, since it's the same engine as in Thief: Deadly Shadows. And all the tools from
snobel are working here as well. So I can try to improve textures and cinematics in this game.
I already dumped all the materials file from the game and extracted all the textures. They are all the the same quality as in Thief 3 - so a lot of 2x downscaling/4x upscaling will be done in time.
Will try to post news and examples as the work goes.
Materials dump:
(
https://docs.google.com/spreadsheets/d/1ib4faOmH2R7ru4I4ijuP2MzumjeKC-foNMty-zm6XV0)
lowenz on 23/5/2020 at 08:24
Will test!
lowenz on 25/5/2020 at 17:25
Folder Structure?
Akven on 26/5/2020 at 04:01
I think it
\Games\Deus Ex - Invisible War\Content\DX2\Textures\DynamicallyLoaded\
Akven on 1/6/2020 at 06:25
Interesting thing about the cinematics:
There are 3 copies of each cinematic in game files, all slightly different in size. I think they were used in localizations. GOG version of the game
For example:
Intro with 29,97 fps, english sound
Intro with english hardcoded subtitles and engligh sound, 30 fps
Intro with 30 fps, english sound
Anybody knows what was the original framerate? I don't think it is neccessary to upscale all 3 cinematics, Just upscale one with subtitles and one without.
Also I think I will convert 30 fps to 60 fps. DAIN is working pretty fast on my PC.
lowenz on 1/6/2020 at 08:14
Thief DS's intro (the one found in DXIW) is only one or it got several versions too based on DXIW version? It is using hardcoded subtitles or no? So do the same of the one you're using for Thief!