d'Spair on 5/6/2010 at 11:43
Great CGI. However, it looks like a video from a Final Fantasy meets God of War meets Ghost in the Shell, rather than a Deus Ex game.
And I really do not believe the world with change that much in the next 17 years.
Melan on 5/6/2010 at 20:50
I quite like it so far, both as a thing of its own and as a sequel. I am not expecting something on the DX1 level, but it looks interesting, and so far, doesn't seem all too entangled in trying to fit tightly into DX canon. That's a good thing.
mothra on 6/6/2010 at 10:25
I take you to hell / you'll never find them ! I never stop looking ! wow, that's some human conflict right there. lol. I still can't get over the silly dialogue in the trailer. but nice screenshot.s I wanna see the talking/dialogue stuff. yes/no/maybe answers ? or the bioware wheel ? cutscenes or ingame ? the trailer looks grand but now the game has to prove it's as grand and not some narrow-minded, limited semi-open shooter in a warehouse against an robo-trucker.
Ostriig on 6/6/2010 at 14:52
Quote Posted by mothra
I wanna see the talking/dialogue stuff. yes/no/maybe answers ? or the bioware wheel ? cutscenes or ingame ?
Regarding the dialog, yes, also curious, as I remember it was suggested to be a point of innovation and development for videogames. If I recall correctly, the game is supposed to integrate character facial expressions as part of the conversation, and expect the player to factor such signs in when making decisions about what an NPC is saying.
If it's still a planned feature, it's a risky one. If done well, it suggests a level of technical development that could add greater depth to dialog sequences and further improve the potential for artistic rendition of interpersonal relations. Obviously, you've seen this sort of animation detail in Heavy Rain, for instance, but that title could pull it off through facial mo-cap for each character due to their reduced number, whereas a game like Deus Ex 3 would likely have to rely on patterned mechanisms. The risk, of course, is that if it's poorly implemented it could end in overly-theatrical and plastic, unnatural expressions for characters.
van HellSing on 6/6/2010 at 16:15
(
http://forums.eidosgames.com/showthread.php?t=109583) Info from PC Gamer UK
Quote:
-Conversations are described as "verbal fights", because depending on your actions, you can either "win" (convince people to share info,) draw (they stay tight lipped, but you can keep trying) or lose outright, and they will refuse to talk to you again. The branching conversation trees are so intricate that apparently it takes 6-8 hours for each one (to plan, I assume, rather than each has that many hours of recorded dialogue!)
-Conversations can be quite long, and emotionally heated - more so than we're used to in games.
Ostriig on 6/6/2010 at 16:31
Sounds interesting. Hopefully it will actually turn out that way, and not as some obnoxious minigame like Oblivion's persuasion option.
catbarf on 6/6/2010 at 19:19
The trailer doesn't remind me much of DX, but it still looks cool. The sunglasses implanted into the eye sockets remind me of a character from Neuromancer, and IMO a strong Gibson influence would be great.
Chade on 6/6/2010 at 22:19
Looks like a good attempt at making a mainstream Deus Ex. I doubt I'll like it as much as the first two, but that's a pretty high bar to overcome: I'm pleasantly surprised at how this is turning out.
Not that you can really tell much from a bunch of screenshots and a cgi movie ...