Painman on 3/9/2011 at 13:21
I guess I'm on my way to boss #2, since I just entered TYM. Game dropped a not-so-subtle hint by telling me that all Hengsha subquests would be void if I continued. I guess this is the end of China for now, and i'll be flying away from TYM's roof or something.
Got my super shotty, got a stupid amount of unused Praxis points. If the super shotty + grenades doesn't kill her, I suppose I can enhance my bag of tricks via augs. Got a stack of Typhoon ammo, though not the aug itself yet (I don't like the idea of an aug that requires (very limited) ammo). Still waiting for something super-conspiratorial to happen.
Bummed out that bumping into random Chinamen doesn't prompt any of them to say, "I was walking here!".
Warren's Spectre on 3/9/2011 at 14:34
I liked the game and I'm glad it came out and it was an enjoyable play but do I see myself playing it a decade after release like the original? Certainly not for many of the reasons already listed. The most Deus Exy disappoints were probably the lack of interactivity such as no environment interaction/destruction making the rooms feel like cold sets. Seriously no matter what anyone says if you could do this stuff back in the day in the original then why the fuck should I not be able to shatter a wine glass in 2011? Particularly when you're used to the awesome destruction of modern engines like Frostbite. The game felt extremely linear in the sense that it always seemed to be Front door or why not take the vent system two feet from the front door over and over again. Character interaction felt very limited and to the idiots who are saying 'oh maybe it's because of the DVD's capacity' look at the original Deus Ex, it was on a fucking single CD! Graphically the game felt very consolised as the textures were shockingly bad and this is inexcusable when the textures from New Vision, a one man unpaid show, are about 4 times the size of some of HR's!
Jason Moyer on 3/9/2011 at 23:04
I've only done the first one so far mothra, but I just hit him with the stun gun as soon as the cutscene ended, threw an explosive barrel at him, hit him with the stun gun, threw a fire extinguisher at him, etc. Didn't take long on 'give me deus ex'.
Jason Moyer on 4/9/2011 at 15:44
Yeah uh. Second boss fight was even easier than the first. 32 hours in so far (a little more than that, possibly, Steam's timers are always messed up) and have taken 0 damage. Neither boss even managed to get a shot off.
june gloom on 5/9/2011 at 18:50
That was excellent. If a bit overshooting the mark.
Bho on 5/9/2011 at 21:57
That is the greatest youtube video I have ever seen. It's even better than the Honey Badger one.
mothra on 6/9/2011 at 12:27
interesting, my vision is augmented
(so true)
redrain85 on 7/9/2011 at 20:02
So Yahtzee posted his (
http://www.escapistmagazine.com/videos/view/zero-punctuation/4137-Deus-Ex-Human-Revolution) DX:HR video today. As was probably expected, his verdict seems to be that he likes it but it's not as good as the original DX. While DX:IW isn't even in the race.
But here's something more interesting. It's been discovered that GRIP Entertainment, who did at least some of the AI systems for the game, were also (
http://www.metafilter.com/107183/Deus-Ex-HR-the-bosses) solely responsible for the boss battles. That, essentially, Eidos contracted out these portions and had nothing to do with them. No supervision done. They entrusted GRIP with it.
Stupid decision, if true. Not because GRIP aren't experts at what they do. But because they probably have no real game design sensibilities. Hence, the result we got.
Here's a (
http://www.elecplay.com/watch/21/191/3/14) direct link to a video from someone at GRIP explaining what they did. From the way he describes their work, it sounds to me like they completely failed to do what they said they would. (But then, I've only beaten the first boss so far. Still a long way from finishing the game. I don't know yet if the later fights actually get any better.)
Warren's Spectre on 7/9/2011 at 22:11
Good point Peter Gabriel. I guess what I have have to ask is why Eidos Montreal contracted out so much of the game: the porting, the ai, the cut scenes when the team was big enough and they did have a reasonable amount of dev time? It looks like the majority of the criticisms are indeed a result of outsourcing.