DDL on 4/5/2013 at 13:32
I honestly can't tell what's wrong with those pictures other than OMG DARKNESS, so I'll just have to guess.
Is it that you're getting really, really ugly gradients of lighting? If so, I'd recommend experimenting with different renderers and renderer settings. It's nothing to do with display drivers coz hey: it's a 1999 game.
If you go here:
(
http://www.cwdohnal.com/utglr/)
You can get some much, much better renderers (OpenGl or D3D) which should improve things for you.
Loneck on 4/5/2013 at 14:31
Quote Posted by DDL
I honestly can't tell what's wrong with those pictures other than OMG DARKNESS, so I'll just have to guess.
Is it that you're getting really, really ugly gradients of lighting? If so, I'd recommend experimenting with different renderers and renderer settings. It's nothing to do with display drivers coz hey: it's a 1999 game.
If you go here:
(
http://www.cwdohnal.com/utglr/)
You can get some much, much better renderers (OpenGl or D3D) which should improve things for you.
Thanks for reply. Yes Im talking about shadows and light and different levels of it. Funny thing is that 16-bit looks better, but in 16-bit there is some kind of small pixel grid over the screen.
32-bit: (
http://imageshack.us/photo/my-images/198/deusex2013050413464160.png/)
16-bit: (
http://imageshack.us/photo/my-images/407/deusex2013050413591048.png/)
For example shadow between boxes. Thats what Im talking about.
I tried different renderers D3D9 and Open GL. Didnt help. How can I change renderer settings? Do you mean display settings in the game?
It should not look like this in 32-bit.
Loneck on 6/5/2013 at 17:01
So I have tried different rendering settings and it is still the same. Does the Directx 10 renderer fix this problem? I dont have Directx 10 card, but I want to know if there is difference with this.
june gloom on 6/5/2013 at 18:56
If you don't have DX10 the renderer will be useless to you.
Loneck on 7/5/2013 at 08:26
Quote Posted by dethtoll
If you don't have DX10 the renderer will be useless to you.
I know I dont have DX10 card, but Im interested if DX10 renderer change the issue.
june gloom on 7/5/2013 at 09:10
Quote Posted by dethtoll
If you don't have DX10 the renderer will be useless to you.No DX10 card no DX10, how hard can this be?
voodoo47 on 7/5/2013 at 10:10
he is just asking whether the issue is present in the DX10 renderer as well (maybe considering a new gpu).
DDL on 7/5/2013 at 10:19
So it's "hypothetically, if I had a DX10 card, would DX10 fix this?"
I don't think so, no. I've just tried my own install with basically every renderer going (that is sub-DX10, admittedly) and the ultimate conclusion I come to is that DX simply can't handle very, very small differences in darkness.
If you imagine a light source, immediately around it you've got "max light" falling off at the inverse square, so the gradient in illumination is wide, over a short distance: Well-lit areas look pretty.
Further from the light, it drops off much slower, over larger distances. And DX has to map this to a linear gradient of lighting, which means you have a huge swathe of texture at "0", a huge swathe at "1", a slightly less huge swathe at "2", and so on, and it just doesn't do it very well: Dark areas look less good.
More modern games probably fake it with dynamic range and so on, and/or simply have a better range in the first place, but yeah: conclusion is (if it's the muddy shadows you're taking issues with) that it's fundamentally a game thing, not a renderer issue.
However, it does look BETTER under some renderers than it does under others (on mine the latest openGL looks nicest), and of course, because DX texture lighting is based somewhat on the texture size to be lit, bigger textures render better than smaller ones, so install (
http://www.moddb.com/mods/new-vision) new vision.
For a summary of muddy shadows etc (and a nice launcher) go here:(
http://kentie.net/article/dxguide/)
Oh, and install HDTP too (personal plug etc). :)
Loneck on 7/5/2013 at 13:16
Thanks voodoo47 and DDL you understood what I was asking (with that DX10). I thought that the reason I see some ugly areas is my PC, but it looks like this game looks more or less the same on every PC (without New Vision etc.). So I will play it how it is. I have best performance on native Deus Ex DX renderer. Only mod I use is Kenties Launcher for resolution and for GUI. New Vision runs on Open GL and it is not smooth on my PC. Thanks for you help.