Neil_McCauley on 16/12/2006 at 04:52
I'm relatively new to Deus Ex. Now that I have a modern system, I can play Game of the Year edition. I have an AMD Athlon X-2 Dual with Chaintech GeForce 7300 GT video card. In general, the game looks fantastic. Should there be fog on the Statue of Liberty? The sky looks very 2-dimensional. Are there any compatibility issues with this card? Is there any tweaking I can/should do?
Pyrian on 16/12/2006 at 20:34
The graphics are just dated at this point, I'm afraid.
Vigil on 16/12/2006 at 22:34
You can however improve the graphics by using the <a href="http://cwdohnal.home.mindspring.com/utglr/settings.html">improved OpenGL/Direct3D drivers</a>. There's only so much polishing you can do to a turd, but it will allow you to use antialiasing, improved detail textures and anistropic filtering.
You'll need to root around in the preferences window to toggle most of the advanced options. This involves binding a key to Talk (find instructions on how to cheat in order to do this) and then typing in "preferences" at the talk prompt.
(btw, the Statue of Liberty doesn't have fog and the sky does look 2-dimensional normally.)
Neil_McCauley on 17/12/2006 at 06:26
Quote Posted by Vigil
(btw, the Statue of Liberty doesn't have fog and the sky does look 2-dimensional normally.)
Ah, OK. I know there are some levels that have it. I seem to remember reading here that there are issues with NVidia drivers and fog on these old games (also Thief 2, I think).
Otherwise, sure, the game's old, but looks pretty good! I've only seen it on my old laptop with the crap ATI Rage Mobility 128.
HamburgerBoy on 17/12/2006 at 08:57
My friend just got a similar computer (A64X2 3800+, 7900GT) and had the same problem. Are you on 16-bit or 32-bit color? For some odd reason switching to the later fixed it for him.
Vigil on 17/12/2006 at 12:24
What problem?
HamburgerBoy on 18/12/2006 at 04:13
Quote Posted by Vigil
What problem?
The fog problem. On my friend's computer you could only see the closest parts of the statue, with the rest invisible. Actually, that may not be the fog he's talking about (it's not grey or foggy or anything), but it's possible.
Vigil on 18/12/2006 at 11:34
No, that sounds more like a Z-buffer issue, where it's hitting a max draw-distance. There really is no fog in the Statue of Liberty map.
Switching from 16-bit to 32-bit probably would help with that problem, as the driver (or the chosen Deus Ex renderer) may use the same precision for Z-depth as it does for colour-depth - thus, 32-bit would offer double the Z-buffer precision or double the range than 16-bit does. However, if the problem is still apparent in 32-bit then he should try changing the renderer Deus Ex uses (e.g. from Direct3D to OpenGL, and from the default renderers to one of the improved ones above), and playing around with some of the advanced Z-buffer options in the renderer preferences.