heywood on 18/4/2015 at 10:54
If you want to define "boss fight" as any opportunity for combat with a stronger than average NPC, then yeah it had them.
Dev_Anj on 18/4/2015 at 16:55
So Anna Navarre, Gunther Hermann and Walton Simons didn't exist? Well, there was Richard Strong too, but all he did was throw grenades occasionally.
Jason Moyer on 19/4/2015 at 03:54
You mean Howard Strong?
And the series with the best boss fights EVAR would be Ys.
faetal on 19/4/2015 at 12:37
Quote Posted by heywood
If you want to define "boss fight" as any opportunity for combat with a stronger than average NPC, then yeah it had them.
I define it as key fights against the game's foremost antagonists. Usually with some form of introduction.
henke on 16/6/2015 at 18:28
[video=youtube;ongaT55Gn9U]https://www.youtube.com/watch?v=ongaT55Gn9U[/video]
There's some in-engine stuff here, and at one point Jensen gets so sad by all the killing that he activates his robo-shades so noone can see him cry! BOO HOO
gkkiller on 17/6/2015 at 05:58
I have a feeling augs are going to be handled differently in DXMD. For one they talked about a PEPS gun built into Jensen's arm, and launching his melee knife-fingers around, so I think, rather than the 'press this button to activate this aug' control scheme we had for the previous games, we'll have a system like BioShock with an aug wheel and a general-purpose 'use equipped augmentation' button. That sounds far more interesting to me than just the whole bunch of passive augs and only four active augs like we got in DXHR.
heywood on 17/6/2015 at 10:57
Graphics look pretty awesome. Seems like they've scaled back on the gold just a little bit too.
An aug wheel would suck and introducing plasmid-like augs would suck even more. Augs aren't supposed to be weapons.
henke on 17/6/2015 at 15:48
Here's some gameplay footage:
[video=youtube;2LDJCX98Krk]https://www.youtube.com/watch?v=2LDJCX98Krk[/video]
More here, starting at 2min: (
https://www.youtube.com/watch?v=NC09wWr7irw)
Looks like there's a Blink aug. And it's got the "move to the next cover at the press of a button" system that worked so well in the later Splinter Cell games, I like that. Looks like action gameplay has been made more fun as well with the addition of shooting knife-blades and slo-mo! Very nice.
van HellSing on 17/6/2015 at 18:37
Yeah, considering they're stressing that they're keeping the stealth and non violent options, I'm pretty happy that they're fleshing out the combat approach. The more options, the better.
EDIT:
There's also a video of PC graphics features: (
https://www.youtube.com/watch?v=D-epev7cT30)
DarkForge on 17/6/2015 at 21:33
One thing I noticed is that the ability to scan enemies and see the weapons they're carrying etc. The info appears as boxes popping out from the target, which is the same thing they showed in the original Human Revolution trailer. Nice to see that finally being brought into the game proper.