froghawk on 15/4/2015 at 16:04
OK, I'm officially excited. I guess it's not surprising that they're keeping HR's relentless fixation on augmentation above all other aspects of the DX story, but the 'aug apartheid' idea sounds interesting, and I'm interested to see how they'll make it fit with the original.
Renault on 16/4/2015 at 16:44
I'm guessing they won't be outsourcing the boss fights this time around. :p I always thought that was kind of a weak excuse the last time around - as if EM had no clue whatsoever what this third party developer was coming up with for their game.
heywood on 16/4/2015 at 21:40
I'm still wondering why they feel the need for boss fights. Not just Eidos Montreal but the whole industry. When was the last time you played a game where a traditional boss fight was a highlight of the game?
van HellSing on 16/4/2015 at 21:45
Souls series, probably?... I don't think DX needs boss fights, but I'm not against encounters pitting you against powerful NPCs. It just doesn't have to be a traditional arena fight.
heywood on 16/4/2015 at 22:31
Agreed. I would like to see difficult and climactic situations which can involve key NPCs, but spare me the one-on-one staged battles against giant enemies in closed, arena like levels with stashes of loot everywhere. Making them bypassable is OK but I'd rather make them interesting and fun.
faetal on 17/4/2015 at 08:08
Well the original Deus Ex had boss fights.
froghawk on 17/4/2015 at 19:02
Yes, but they were designed in a pretty non-obnoxious way. You could run away from a lot of them, or kill them earlier in the game, or pull the old 'throw a grenade right before they start talking' trick, etc. The only one where I remember you being locked in a space and forced to fight someone was Anna. And even that didn't really feel like an arena space, since it was an area you'd already spent lots of time in. Actual arena fights are against the spirit of DX to me.
faetal on 18/4/2015 at 10:08
Yeah, but I wasn't commenting on the execution, just the idea that boss fights aren't in the spirit of the games.