Dev_Anj on 10/4/2015 at 01:58
Having more augmentations doesn't mean there will be more praxis kits, there could be a lot of augmentations which are a one or the other choice. A lot of augmentations in Deus Ex were like that.
Speaking of overpowered augmentations, I doubt any augmentation in the Deus Ex games have topped Regeneration level 4 or Ballistic Protection level 4 in the original. It would be impressive if they did put one that good in this game.
Jason Moyer on 10/4/2015 at 02:18
Quote Posted by Pyrian
It's ominous, but from my "shooty" run of DX:HR, I
do think they need to work on the gunplay mechanics. I have few hopes that they'll abandon the cover system, but it needs to work better when firing.
I suppose I'm in the minority, but I rebound the cover key to something else during the prologue and didn't miss not using it. And, being a TTLG'er, I was obviously going pure stealth.
Pyrian on 10/4/2015 at 03:48
Quote Posted by Jason Moyer
...I rebound the cover key to something else during the prologue and didn't miss not using it.
I tried not using it both stealth and shooty, but there are cover pieces that just don't block LoS unless you use the cover mechanic, and there's no lean keys, so I gave in.
Volitions Advocate on 10/4/2015 at 05:24
Just watched the trailer again now that I'm not at work. They're really flogging the Icarus thing aren't they? I found it didn't really work too well as the cautionary tale it was supposed to be in HR unless you went on a killing rampage. It seemed more like a fable that the illuminati used as the reason behind their goals. Maybe this is forshadowing Adams fate? As though the original HR trailer didn't already do so?
Inline Image:
http://i.imgur.com/VRaZZOb.pngInline Image:
http://i.imgur.com/161bnXR.pngThoughts?
nicked on 10/4/2015 at 05:59
Edit - replied without seeing there was a page 2. This doesn't make much sense out of context... That's a QTE. Set-piece is a meaningless journalist fluff word. I wouldn't read too much into it.
Trailer looks HYYYYPE. Frankly I'd just take more of Human Revolution, but it looks like they're exploring some really interesting themes with this one. I love some of the imagery in the trailer - e.g. Jenson + corpse hand = Sistine chapel.
Jason Moyer on 10/4/2015 at 07:21
I wish EM would have had the kind of confidence they seem to have with DX's narrative when they were designing T4.
Judith on 11/4/2015 at 11:02
I like how they shifted from pure gold & black palette and allowed for some grays and turquoise, a nice indication that the dream of renaissance is over, time for some reality check. For a brief moment you can see the news and Eliza Cassan, how 'conservative' and 'closed' she looks, in comparison to DX:HR.
Those were the nice touches. CheesyWings v2.0, CheesyRussianAccentsWe'reAllTiredOf v3.0 and Awful'Epic'Lines v5.0 are not - 'Their darkness must end' :p
heywood on 11/4/2015 at 12:06
Quote Posted by nicked
Edit - replied without seeing there was a page 2. This doesn't make much sense out of context... That's a QTE. Set-piece is a meaningless journalist fluff word. I wouldn't read too much into it.
I hate to beat a dead horse here, but set piece and QTE are two entirely different things and are both fairly well defined terms.
EvaUnit02 on 12/4/2015 at 05:47
Quote Posted by heywood
Another thing that will get watered down is difficulty, due to overpowered augs (surely there will be more of those) and less scarcity of praxis and bio-energy.
On DX:HR's "Give Me Deus Ex" difficulty you were quite fragile. Despite having all of those powerful augs at your disposal, if you were taking the "action approach" and didn't try to play tactically you'd be mincemeat very quickly.
Quote Posted by heywood
"Set-piece" action is a deal-killer. This shit is what caused me not to buy Thief 4 or any of the Bioshock sequels. And it's the antithesis of Deus Ex.
So you haven't played any of those games? Without experience then your opinion on those games is entirely lacking credibility. Bioshock 2 for instance follows the same mould as Bioshock 1, i.e. streamlined System Shock 2. Infinite follows a more rigid narrative, but the freedom of playstyle and character building trademarks of a Shock are all there. (Thief 4 I can't adequately comment on in the slightest since I haven't played it past the first 10 minutes. Which is what you should be doing!)
Anyway as others have pointed out, you were misreading what was written.
ALL of the Shock games and ALL of Deus Ex games have "set-pieces". Unclench you anus and get over your hang-ups, you're missing out on great games like Bioshock 2. Infinite is worth playing just for the well written characters alone IMO.