Vae on 3/9/2016 at 01:36
You guys need to start reading the thread a little better...
Quote Posted by Vae
Just a quick note to those wanting to experience the game with DirectX 12...
Quote:
DirectX 12 Support in Deus Ex: Mankind Divided
AUGUST 17 - POTICHA
The Deus Ex franchise originated on PC, and we’re passionate about continuing to provide the best experience possible to our long-time fans and players on the PC.
Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience. Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th!
We thank you for your patience, passion, and support.
- The Deus Ex team
(
https://steamcommunity.com/games/337000/announcements/detail/930377969893113169) DirectX 12 Support in Deus Ex: Mankind Divided
heywood on 3/9/2016 at 11:36
I think optimized for AMD might be real.
Before I decided on a GTX 1060, I also considered the RX470, because both are 120W cards. I spent the extra $50 on the 1060 because it smoked the RX 470 on every game benchmark I saw. But on Mankind Divided, they are equal. And the top R9 cards are beating the 1070. It will be interesting to see what happens with the DX12 patch. Other game benchmarks show a big difference between DX11 and DX12 on AMD cards. If they see a similar DX12 performance bump in Mankind Divided, we might have the RX 480 beating the 1070. That would be something.
Quote Posted by froghawk
Well, the vocal negative bunch in this case wasn't talking about the game - they were talking about Square Enix's business practices and PC performance problems. Everyone loves the game. So hopefully the publishers actually read the reviews and takes them to heart instead of taking the score at face value.
There are also a lot of Steam reviews complaining about the story.
froghawk on 3/9/2016 at 14:11
Vae, Eva - the thing that stuck out to me from that release was 'we expect to release it this week'. But I didn't know that about Hitman and RotTR (haven't played either), so that is good to know. I wonder if it will give me any benefit on my below spec card, heh.
Renzatic on 3/9/2016 at 18:35
Having played RotTR recently, I found DX12 mode to run worse than DX11.
Crying shame though that may be, it didn't surprise me too much, considering that for games to take advantage of the performance boosting properties of DX12, they practically have to be written from scratch to do so. Barring Doom 2016, which did see a pretty stout performance boost, just about every game that's had it patched it after the fact usually runs a little worse overall.
Sulphur on 3/9/2016 at 18:59
Doom was Vulkan, not DX12. Also, while it may have run a hair better on Vulkan, I got some weird frame lag/drops I did not see in DX11.
In any case, a 970 doesn't seem to do DX12 very well, at least not in cases where async compute is leveraged. I don't think nVidia's even turned that on via the driver for the 970, though they'd announced they were going to sometime last year; guess it wouldn't make much of a difference if they did. I suspect AMD knew what was coming when it started driving all that async compute redundancy in its cards, while nVidia seemed to have streamlined most of that out for gains in pure computational speed with Maxwell.
Renzatic on 3/9/2016 at 19:09
From what I've heard, Vulkan and DX12 are so closely related, both being based heavily off of Mantle, that barring a few niggling details here and there, you could effectively say they're the same API. Though the jump to Vulkan over OGL might've netted me more gains relative to doing the same in games that use the far more optimized DX11 to DX12.
Though I couldn't say that, in the case of the former, the performance differences were HUGE. I think I averaged about 3-5 FPS more on Vulkan.
Sulphur on 3/9/2016 at 19:22
They may share the same feature sets, but they're non-trivially different codebases, for the simple reason that Vulkan was based off of Mantle and shares its codebase, and DX12 is a separate API that came from a retooling of DX11; plus, as usual, it was designed to plug into Win10 only.
The performance differences for Doom are mostly from async compute. You'll see more gains with AMD, and to some extent, on nVidia's Pascal chips.
EvaUnit02 on 4/9/2016 at 09:34
Gavin Dunne, fuck yeah!
[video=youtube;p6RI2_lVMhg]https://www.youtube.com/watch?v=p6RI2_lVMhg[/video]
Vae on 4/9/2016 at 23:41
(
http://gematsu.com/2016/09/deus-ex-mankind-divided-system-rift-dlc-launches-september-23) Deus Ex: Mankind Divided ‘System Rift’ DLC launches September 23
Quote:
In Deus Ex: Mankind Divided – System Rift, you will re-unite with Frank Pritchard, Adam’s friend and former colleague at Sarif Industries, and assist him in hunting down information on the mysterious Santeau Group. Desperate to get more information, Pritchard targets one of the most secure data banks ever created – the Palisade Blade. In agreeing to help, Adam may also be able to uncover hints as to who the illuminati really are.
Cut content for DLC?...I never asked for this...but please keep supporting these guys with pre-orders, day 1 purchases, and make sure to add that season pass!
EvaUnit02 on 5/9/2016 at 01:45
Quote Posted by Vae
Cut content for DLC?...I never asked for this.
Where's your proof that this is the case?