Vicarious on 31/8/2016 at 18:10
Quote Posted by Weasel
I can beat that. I'm 31h in (Steam time) and I haven't yet gotten that quest!
Quote Posted by Jason Moyer
14 hours and I just got to TF92's HQ. I ain't got no time for your story when there's shit to hack, walls to punch, vents to explore, and jumps to be made.
You know, so far my favourite thing about this game is just
being in the gameworld, exploring, discovering secrets and sidequests. I'm actually not even that interested in pushing the story forward and it's nice to see I'm not the only one in that regard.
DX is just the right amount of openess for me. It's open enough to feel believable and alive but not completely open world so it avoids repetition and doesn't feel shallow.
Jason Moyer on 1/9/2016 at 00:03
I'm loving the hell out of the game, and tbh I wasn't so sure about it for the first few hours. The way it opens is kind of a drag; it's a mission that would be fun mid-game, but as a tutorial I didn't really care for it. Then I spent an hour or whatever exploring every nook and cranny of Jensen's apartment building before finally going out into the city, which is when things start to get interesting imo. I feel like the game should have followed that sort of wannabe-HL format that they used in the first game, with the opening being the arrival in Prague up to the explosion, then tutorializing the 'get your augs fixed' mission.
One thing I think EM need to get better at, and this includes all 3 of their games so far (DXHR, T4, DXMD), is making interactive objects interesting and uninteractive objects less interesting. I'm ok with not going with a Bethesda level of "you can basically interact with everything no matter how useless it is " approach, but I think they should look at the first Dishonored where things that were important were made to pop out of the environments more. Rifling through drawers and cabinets in DXMD gives me a headache, as it's not immediately obvious which ones can be interacted with nor does it do a good job differentiating between things I have and haven't looked through.
Renzatic on 1/9/2016 at 00:17
Quote Posted by Vicarious
You know, so far my favourite thing about this game is just
being in the gameworld, exploring, discovering secrets and sidequests. I'm actually not even that interested in pushing the story forward and it's nice to see I'm not the only one in that regard.
Manky just about works as justification for Warren Spector's One City Block design proposal. The game doesn't cover a huge amount of space. Overall, Prague is probably about the size of Oxenfort in Witcher 3. But what you have is so detailed and crowded, you end up not really caring that it doesn't give you X amount of square mileage to play in.
Jason Moyer on 1/9/2016 at 09:14
Quote Posted by Malf
Two, knocking people out but not killing them in the train station level still results in the game treating the outcome as the most violent one, basically branding you a terrorist.
That's interesting. I knocked people out on that level and Jensen commented to whats-her-face at TF29 HQ that "I got what he needed and no one knew I was there", to paraphrase. Sounds like a bug.
Malf on 1/9/2016 at 12:59
Interesting, maybe I did it before one of the patches and you after?
To be honest, the whole AI alert system feels a bit ropey. Starting a second playthrough, I've found that the only way to guarantee a "Ghost" bonus, is to really ghost the game. No knock-outs or kills, no guards investigating, not even them changing to a "?" on the radar (so no plastic bin technique). I'll have to test it more thoroughly, as I can't believe taking someone out and successfully hiding their body without triggering even the "?" routine would break Ghost.
Mind you, if it does, that's one hell of a challenge!
It also makes some levels significantly quicker, and if this were a first run or a new game, not New Game +, I'd be cutting myself off from a buttload of content.
gkkiller on 1/9/2016 at 14:01
Game just finished downloading and is in the process of installing. Going for Pacifist/Foxiest/Ghost run on my first playthrough. Wish me luck.
heywood on 1/9/2016 at 16:09
So far it seems to me that if I get through a mission without putting an enemy into the searching/investigating/? state, I get the Ghost bonus even if I use knock-outs. In some levels, I have knocked out every enemy and gotten the Ghost bonus.
Malf on 1/9/2016 at 18:15
Quote Posted by gkkiller
Game just finished downloading and is in the process of installing. Going for Pacifist/Foxiest/Ghost run on my first playthrough. Wish me luck.
I tried that and ended up only getting Pacifist, even though I reloaded every time anyone anywhere went above a "?". The only thing I can think ruined Foxiest for me was letting the cops deal with a situation early in the game. Ghost though? Unless there's a hidden achievement related to it, you only need to Ghost one mission to get that, and you can get it on the first mission.
So correction to my first statement; I got Ghost AND Pacifist..
gkkiller on 1/9/2016 at 19:14
To clarify, I meant I was going to try and get the Ghost bonus for every objective. And BTW: Ghost criteria is purely dependent on whether or not enemies go hostile. You need to watch your screen closely and see if the red 'detected' icon pops up or if the minimap says 'Updating' because those seem to be reliable indicators that Ghost has been broken. A 'suspicious' status doesn't break Ghost.
Played 3 hours so far and finished Dubai with the Singh No Swan Song achievement. I was expecting a challenge as hard as saving Malik in DXHR, but it's actually pretty easy to get this. I got it on my second try. Video coming soon.
Jason Moyer on 1/9/2016 at 20:17
I saved him, but didn't stop the helicopter. No idea if it's possible and/or if it makes any difference whatsoever, other than a few randoms at HQ commenting about having to track the weapons down because Jensen fucked up.