Malf on 28/8/2016 at 16:52
Just finished myself.
I would just like to comment on how much I despise over-long, un-skippable credits sequences filled with bad phone pictures of people I do not know.
That and I'm pissed I didn't get Foxiest of the Hounds, despite not setting off a single alarm.
Rassen frassen.
heywood on 29/8/2016 at 12:03
The cutscene/credits/cutscene sequence after Dubai was frustrating long too.
Wondering what you guys thought of the crafting. I'm not big on it. I think one of the more important aspects of level design in a Deus Ex game is loot balancing. By that I mean the number and placement of each type of item and the cost of obtaining them. In Deus Ex, it seemed like I was constantly thinking of the tradeoffs, e.g. do I really want to use 2 lockpicks to open the locker for a LAM and a multitool, or do I really want to risk damage going through the gas/radiation/enemies to get that weapon mod? And then there is that giddy feeling I would sometimes get when coming across an item I really needed or wanted at that point in the level. I feel like I'm missing out on these moments in Mankind Divided because of the crafting. Crafting parts are as boring as credits, just another balance to be managed.
Renzatic on 29/8/2016 at 13:35
I only ever had enough raw materials to use crafting a handful of times, and still always felt I had a dearth of biocells and, up til I invested enough points in hacking, multitools throughout the game. To me, crafting helped out occasionally, but didn't do much to change the feel or balance of the game.
Maxmillion on 29/8/2016 at 13:38
I think the crafting was pretty minor in its impact, but well done for what it was. It was another trade off. The scrap needed was scarce enough that even though I focused entirely on upgrading my weapons with it I didn't fully upgrade even one of my four guns. For players more fully committed to stealth than I was, scrap means they'll be able to have that one multi tool or biocell they need, even if they loot many from the environment or are profligate in their use.
Truth be told, even without crafting a single item I still had about 18 multitools and 30+ biocells by the end of the game, and that was after chomping down biocells like candy during the last sojourn in the hub and in London due to how energy heavy the devs made even max level cloaking in this game.
Renzatic on 29/8/2016 at 13:40
How the hell did you find that many biocells? I was always scrounging around for them.
Maxmillion on 29/8/2016 at 14:03
I'm a hoarder. I didn't use a single biocell until I had upgraded my max energy to the fullest. I also bought ever single biocell available through the various vendors in all parts of the game.
Renzatic on 29/8/2016 at 14:09
Well, I did abuse the hell out of the invisibility mod. That'd probably explain why I was downing biocells like mad candy.
Pyrian on 29/8/2016 at 14:14
I've got 30+ biocells and I'm only in ARC. I just don't use them...
Renzatic on 29/8/2016 at 14:47
I swear I only found about 15 throughout my entire playthrough, and I'd eat most of them the moment I got them.
Maybe I just suck. :(
heywood on 29/8/2016 at 17:40
I've been racking up biocells too, because I tend to just use the recharging energy.
Crafting parts are abundant in the sense that there are piles of them to be found everywhere, and most of them are just lying around for the taking. But it does take a lot of them to do anything, and they are not the easiest things to spot with highlighting turned off. So accumulating them has become a grind.