heywood on 21/8/2016 at 10:02
LOL
You had me at "cleaning up my hard drive to free some space". I gulped when I saw 55 GB and did the same. Somehow my "250 GB" (really 216 GB) SSD doesn't seem quite adequate anymore. The preload was only 20GB though.
froghawk on 21/8/2016 at 15:14
Gkkiller - the review I read said there weren't any boss fights?
Renzatic on 21/8/2016 at 19:23
Quote Posted by Pyrian
Oh, no! How will I ever cope with such catastrophe!? Lol. Seriously, eff that complaint.
Ain't bothering me none, though it is listed as one of the usual bitching for the sake of bitching complaints. It isn't as "groundbreaking" as HR.
I could understand that being a complaint if DX became a series like Call of Duty, where the formula doesn't get shaken up even after 5 games in a row. But one extra helping of HR with a bit of extra spice added to the mix for some new flavor isn't going to bother me in the least.
Froghawk: There is apparently one fight in the game that could be considered against something that looks sorta like a boss (yo), though I believe it's buried in a side quest, and isn't built for brute force solely like the fights were in HR. You can still stealth and hack your way through it if you want.
Thirith on 22/8/2016 at 10:16
How's the movement? I replayed DX: HR this year and felt that, compared to some other games, Adam simply wasn't much fun to move around the levels, and I would've liked to see some light parkour-type stuff. At the very least movement should be fast and sleek and small obstacles shouldn't be a problem with a combination of jumping and mantling. How does getting around feel in the new game?
heywood on 22/8/2016 at 11:29
I don't recall any comments about it in the reviews.
I thought the movement in DX:HR was fine considering it was designed primarily for stealth rather than run & gun. I read a while back that EM was trying to make MD a better shooter, but the reviews say that it plays the same as HR. We'll know after tomorrow.
froghawk on 22/8/2016 at 15:30
(
https://www.deusex.com/m/news/dxmd-season-pass)
So 2 story dlcs and a bunch of junk. If they're both missing link sized then i will be fine with that
I love how between the season pass and GO you can get a 9 praxis kit and 5000 credit boost at the start.. overkill much?
Pyrian on 22/8/2016 at 17:06
Well, if I start playing DX:MD tomorrow, there's no way I'm getting more than 4 praxis kits from GO (as there isn't a second week of content to complete), and 3 is more likely since I don't see myself grinding through masterminding the whole story mode. ;)
Liz at Escapist (
http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/17196-Deus-Ex-Mankind-Divided-Review#&gid=gallery_6424&pid=1) reviews DX:MD as "It's a must-have, must-play masterpiece. The entire industry is better now that this game is a part of it. - 4.5 stars", lol. It's hard to put a number on Deus Ex games, isn't it? They're anything but flawless, but what they're good at, they're
so good at that they kind of blow the numbers off the scale.
gkkiller on 22/8/2016 at 17:37
There are bosses, but not boss fights, if that makes sense. You have multiple options to deal with them. Talk them down, sneak around them, or go in guns blazing. And I believe that your choices may even allow you to completely avoid the bosses, so if you play your cards right you might not even have to face any.
MAJOR ENDGAME SPOILERS
There is at least one main story boss, who is a 'final boss'. He can be gunned down or you can use a killphrase on him.
PS: Take all this with a grain of salt. This is what I gather from people on the net who claim to have beaten the game.
heywood on 22/8/2016 at 20:38
I don't know why people would need more praxis. If it's like DX:HR, there's plenty of praxis available in the game. By 2/3 of the way through HR, I had all the augs I was remotely interested in and I finished with a bunch of unused praxis. The XP bonuses contributed to that, but there was also an abundance of kits if you explore. The result was that there wasn't really any hard choices in character building. The reviews of MD make it sound similar, except "overheating" limits what augs can be enabled at the same time.
Pyrian on 22/8/2016 at 20:49
Overheating sounds interesting, but it doesn't address my core complaint about DX:HR's aug system: the energy floor. With essentially unlimited energy if you never go above 1 and have some patience, it just seemed annoying. I didn't really want to always have low energy and wait around for it to replenish, but since it completely nixed the need to collect energy items that take up inventory space, it generally seemed like the better option.