Pyrian on 8/5/2016 at 15:18
Quote Posted by froghawk
Obviously that's an extreme oversimplification...
The oversimplification is bad enough - that's not really a "formula" at all, and putting "the end" in it directly implied that that's
all there is to it - but really the problem was that it's factually nonsense.
Quote Posted by froghawk
How is that an unreasonable description?
Three problems: One, your new description significantly contradicts the one I complained about, two, it doesn't particularly describe the plot, it just describes some elements in common, three, it makes some huge stretches to even get
that far (Sarif's hands are not clean, but comparing him to UNATCO is more than a little unfair).
You shouldn't call "formula" and "spoiler" supported with weasel words like "some sort" and "some of" often meaning "barely any" and "one of very many minor plot arcs".
froghawk on 8/5/2016 at 19:47
Ok. Sarif is shown from the very beginning of the game to be Bob Page's pawn.
I think you're overthinking this a bit. Part of the reason HR was so successful at evoking Deus Ex was how structurally similar it was to the first game. They both begin with a terrorist attack in a grimy US city (Detroit/NY) where you spend the first chunk of the game and later return to. You move to an asian city (Hong Kong/Hengsha), go to a french-speaking western city (Paris/Montreal) and then the final stages of the game take place in very sci-fi environments (Area 51/Panchaea). Both games have you working as muscle for government/industry, and have you start breaking away from that due to a family member (brother/ex-wife).
Again, this was a good thing because it evoked the original without directly remaking it. It was nice. And now they are doing it again. The environment with the walking bot looks awfully similar to Paris from the original. There are plot similarities I already listed above. Etc. It worked well for HR, I'm just not sure how well it will continue to work in sequels. We'll find out though, and I'm sure I'll love the game regardless.
I apologize if that was poorly articulated initially, but that's what I was trying to say.
gkkiller on 8/6/2016 at 16:04
[video=youtube;N8Byta5PfZ4]https://www.youtube.com/watch?v=N8Byta5PfZ4[/video]
Looks interesting.
Also I'm not happy about changing Sarif's voice actor.
henke on 8/6/2016 at 16:18
And here's the new gameplay demo:
[video=youtube;I5acI46z9Y4]https://www.youtube.com/watch?v=I5acI46z9Y4[/video]
Breach looks ok I guess. I bet they're keeping the artstyle simple so they can port it to tablets later on without too much hassle.
gkkiller on 8/6/2016 at 16:20
[video=youtube;3uRJwWkQr8k]https://www.youtube.com/watch?v=3uRJwWkQr8k[/video]
And Deus Ex GO! Huh. This actually caught me completely by surprise.
heywood on 9/6/2016 at 00:38
Breach mode looks really cool, reminds me a lot of Tron 2.0. I got all excited and then found out it wasn't part of the single player campaign. That's a real missed opportunity IMO. I think a cyberspace element could have worked well in the Deus Ex world.
Sulphur on 9/6/2016 at 10:09
It could have, but the gameplay looks to be broadly the same as in the single-player game but set in 'cyberspace', which is levels with a more angular than usual art design patrolled by security programs. As it appears to be right now, it would've been an odd addition to the base game as the idea of cyberspace usually is to present an opportunity for a different approach to an in-game problem/obstacle.
froghawk on 9/6/2016 at 21:27
So it's no longer always night in the DX world and have introduced day/night cycles? Interesting. That changes the atmosphere pretty substantially.
Breach looks cool, but I never end up getting deep into extra modes that aren't story-driven. This may end up being an exception.
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icemann on 10/6/2016 at 05:47
Breach mode looks fantastic. I plan on spending much time in there.