Jason Moyer on 29/4/2016 at 02:22
Yeah. It looks like the things they've changed are actual improvements to the game (like well-designed hubs and choices/consequence) as opposed to what we've seen with, say, Mirror's Edge having to chase the open-world/MMO-grind money.
Dia on 29/4/2016 at 10:42
Quote Posted by Pyrian
Going from third-person cover to iron-sights put you in danger for way too long before it let you aim. Um... That's all I got. My solution was "don't do that". Honestly the whole pop-out-from-cover put you in rather a lot of harms way compared to just using cover in first person, which is weird.
Quote Posted by acquisto
I don't like this "Features twice as many augmentations as Human Revolution" too.
I agree with both of you. I also hated the take-downs in DX: HR where the devs yank control away from you and show off how clever they are. I always wanted to do my own take-downs. But, guaranteed, I'll be standing in line to d/l this one as soon as it's released.
Btw, is it me, or does Adam look like he's lost a lot of weight? His face looks almost emaciated.
Pyrian on 29/4/2016 at 14:31
Augorexia?
heywood on 29/4/2016 at 16:32
I'm not keen on having an over-abundance of augs, or augs that are basically the equivalent of magic spells.
But I like most everything else about the trailer.
The game sure is looking fantastic. Loads of detail and a realistic look.
gkkiller on 30/4/2016 at 07:32
Anyone else miss the gold/black aesthetic in the game world? The colour scheme seems much more generic-steel-blue-grey now.
heywood on 30/4/2016 at 14:58
You need this:
[video=youtube;7mOPbWNHPQM]https://www.youtube.com/watch?v=7mOPbWNHPQM[/video]
Jason Moyer on 30/4/2016 at 20:01
Holy shit I haven't seen that in ages.
froghawk on 7/5/2016 at 17:29
lol @ 'going in with guns blazing
may cause casualties'. Oh really?
That was one of those trailers that basically spoiled the whole plot of the game. Not that it's surprising at this point since it follows the DX formula - ok, you work for some anti-terror organization, turns out they are bad and controlled by the illuminati, you fight the illuminati, the end. Hopefully I'm wrong, but either way this game looks quite fun.
Quote Posted by gkkiller
Anyone else miss the gold/black aesthetic in the game world? The colour scheme seems much more generic-steel-blue-grey now.
Not really - it's still present in some scenes and overall the environments look more diverse but still atmospheric. Some of the reminded me more of the aesthetics of the original game, which is cool. Plus, if you played through the director's cut of HR, that filter was entirely broken but the game still had good vibes.
Pyrian on 7/5/2016 at 18:47
Quote Posted by froghawk
That was one of those trailers that basically spoiled the whole plot of the game.
Pretty sure that's just the setup. ...I hope.
Quote Posted by froghawk
...the DX formula - ok, you work for some anti-terror organization, turns out they are bad and controlled by the illuminati, you fight the illuminati, the end.
Have you even
played a Deus Ex game?
froghawk on 7/5/2016 at 19:06
All of them multiple times. Obviously that's an extreme oversimplification (and the anti-terror part only applies to the original while the illuminati are only implied in HR), but come on. Every single DX game (except maybe The Fall) starts with some sort of terror attack, you're working for some sort of organization you find out is involved in some sort of shady shit (UNATCO, Tarsus, Sarif Industries, and now Interpol), the Illuminati is always secretly behind some of it, and then you have to choose who you want to align yourself with (and generally can side against the Illuminati or their pawns). How is that an unreasonable description?