Fragony on 28/5/2005 at 10:00
Ya the loading zones and small area's are gamekillers. But the 'missions' tend to be bigger, when you reach antartica it feels much better. The versalife base in antartica is reason enough to play the game imho, it is what the cradle is for Thief DS. But while deus-ex levels felt 'bigger', it was a whole lot of space(I know this sounds silly but I don't know how else to say it). Hells Kitchen isn't really that much bigger then the avarage IW level when it comes to content.
Ajare on 28/5/2005 at 12:28
Quote Posted by Fragony
Hells Kitchen isn't really that much bigger then the avarage IW level when it comes to content.
The side-quests are packed too densely in. In DX, there were probably the same number of quests, but they felt much rarer. Side-quests are essentially a reward - something to make the game more fun - and if you just hand these 'rewards' out all over the place it lessens their impact. Take the Wan Chai market: there's very little to actually do there, apart from look around and maybe break into the police storage room, but it's still fun. If that were in IW, every single market seller would have you running off somewhere. The quests, when they come, don't feel as forced as in DX. The 'whole lot of space' actually makes it better.
Quote Posted by Svperstar
I actually did Laugh Out Loud when someone told me to go to a district and find some warehouse, I zone in and there is this giant warehouse directly in front of me.
One of my clearest DX memories was the very beginning of Liberty Island, the very first time I played the game. "Find Paul," Alex tells me. "I repeat, find Paul". Right, I think, that's my first mission. Five seconds later, Paul runs up to me. It got better, of course.
Fragony on 28/5/2005 at 12:45
Quote Posted by Ajare
The side-quests are packed too densely in. In DX, there were probably the same number of quests, but they felt much rarer. Side-quests are essentially a reward - something to make the game more fun - and if you just hand these 'rewards' out all over the place it lessens their impact. Take the Wan Chai market: there's very little to actually do there, apart from look around and maybe break into the police storage room, but it's still fun. If that were in IW, every single market seller would have you running off somewhere. The quests, when they come, don't feel as forced as in DX. The 'whole lot of space' actually makes it better.
You sure as hell have a point here.
Tortus on 29/5/2005 at 00:45
I actually liked that part of both games.