Child of Karras on 22/11/2003 at 20:21
Can someone post the system requirements?
David on 22/11/2003 at 21:10
<u>Minimum Specs</u>
Windows 98/ME/2000/XP
1GHz P3 or Athlon
256MB of RAM
GeForce 3Ti/4Ti/Fx (MX series not supported). Radeon 8500/9XXX or higher. (Pixel/Vertex shader required)
400MB Hard Drive Space
Again, I shall reiterate to hopefully save some people downloading 230MB.
<b>You cannot play Deus Ex 2 with a Geforce 2 / Geforce 4 MX or Geforce 4xx GO series card</u> as they does not support the relevant shaders.
Uncia on 22/11/2003 at 21:29
Quote:
Originally posted by ZylonBane Or using one of the many other installers out there.
I've not actually seen many programs [bigger than 5 megs] that used something different from InstallShield. One'd assume there's probably a reason behind that choice.
Kyloe on 22/11/2003 at 21:32
Why couldn't they make the pixel shaders optional? They are just for FX, aren't they? Surely the CPU will process the animations and AI and such. I wouldn't mind DX-style graphics if the game plays fine.
Epos Nix on 22/11/2003 at 21:58
I'm hoping they change that requirment for the full release. I mean, they don't make that big a difference at all, and really only serve to slow the game down even further. I have a Radeon 9600 in this box, but I'd like to play this on my laptop as well which has a DirectX 7.0 card in it.
In any case, I know for a fact that MANY computers come equipped from the factory with Geforce4mx cards preinstalled. These people think they have l33t rigs (and actually, many are equipped with great processors) yet DX2, in its current form, will be little better than a coaster for them.
Child of Karras on 22/11/2003 at 22:17
Quote:
Originally posted by David <u>Minimum Specs</u>
Windows 98/ME/2000/XP
1GHz P3 or Athlon
256MB of RAM
GeForce 3Ti/4Ti/Fx (MX series not supported). Radeon 8500/9XXX or higher. (Pixel/Vertex shader required)
400MB Hard Drive Space
Again, I shall reiterate to hopefully save some people downloading 230MB.
<b>You cannot play Deus Ex 2 with a Geforce 2 / Geforce 4 MX or Geforce 4xx GO series card</u> as they does not support the relevant shaders.
NNNNNNNNOOOOOOOO! I AM DOOMED!
Can't play DX2 (and probably T3) till' 2005!
David on 22/11/2003 at 22:21
Quote:
Originally posted by Kyloe Why couldn't they make the pixel shaders optional? They are just for FX, aren't they?
The lighting engine makes extensive use of the pixel shaders, I guess they'd have to rewrite the whole lighting engine (at least) to fall-back on other methods when a DX7 card is used.
Epos Nix on 22/11/2003 at 22:35
Gotta give mad props to mah man Gabe Newell for have the foresight to implement a nice DirectX 7 method of doing lighting and dynamic shadows in the HL2 "beta". Forcing customers to upgrade hardware (especially when the visuals aren't even on par (imo) with games like Max Payne 2) isn't a good idea. I can't even imagine that a crude lightmap system would be a terribly difficult thing to implement, considering this is just a modified Unreal engine we have here.
Uncia on 22/11/2003 at 22:45
Including HL2, Valve will have released 2 games in 7 years. Including T3, ISA will have released 3 games in 4 years. Please.
Epos Nix on 22/11/2003 at 22:52
:confused:
I can't find where that's relevant to anything I've or anybody else has posted thus far. :erg:
/edit
Unless you mean that Valve have had more time to implement such features into their engine, in which case that's just nonsense. The Unreal engine comes with such features that I can only imagine would be a snap to implement. The problem here is that Ion Storm is trying to use the same exact engine for both PC and Xbox, shaders and all. This will come at the cost of many potential customers.