Akdor 1154 on 31/7/2005 at 03:39
Hi all,
I'm using a Radeon 9600XT, and when I use the Direct3D renderer, I get screwy detail textures (I'll post a pic in a bit); the game is displaying the wrong texture, for some reason.
Any ideas/solutions?
metal dawn on 31/7/2005 at 04:36
It has something to do with 32-bit textures, the same thing happens to me. Set it to 16-bit via the video options menu in the game; the game won't look any different.
That's all I can offer. Hope it helps. :)
Akdor 1154 on 31/7/2005 at 04:58
Thanks; is there some way I can force a z compatibillity thing? My card's got 'support compressed DXT texture formats' which I'm guessing would really kill anything that uses the Unreal engine, and 'Enable alternate pixel centre'. On openGL, it has a force z-buffer thingy, which fixes similar texture problems. Is there a way to force this under DirectX, or am I comparing apples and oranges?
Gothik on 31/7/2005 at 21:13
There's a fan made updated D3D dll for the game, which enables the use of a 32 bit z-buffer, unfortunately I don't have the link for it. Have you tried the updated OpenGL dll from (
http://cwdohnal.home.mindspring.com/utglr/) here? Looks just as good (if not better) than the D3D version and it enables several rendering tricks not available in the standard D3D/OpenGL renderers (for example you can enable FSAA and Anistropic filtering without forcing them from the control panel). There's even experimental truform support.
starmonkey on 9/8/2005 at 23:54
anything special required to get that DLL working in Deus Ex? All I see is a black screen (but can hear the title music)
Gothik on 12/8/2005 at 00:59
It should just work, although here are my settings from deusex.ini for OpenGL, make sure you have similar ones:
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTNT=False
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=True
ShareLists=False
AlwaysMipmap=False
DoPrecache=0
UseTrilinear=True
MaxAnisotropy=8
SupportsLazyTextures=0
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
ZRangeHack=True
AAFilterHint=2
NumAASamples=2
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=True
SceneNodeHack=True
FrameRateLimit=85
SwapInterval=-1
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=2
RefreshRate=85
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
Use16BitTextures=False
UseS3TC=False
AutoGenerateMipmaps=False
UsePrecache=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
Description=
If you're missing all that, sounds like the dll isn't being detected for some reason.