Matthew on 4/7/2007 at 09:25
Quote Posted by Pyrian
Anyway, from personal experience I'm going to have to support Nameless's assertion that widescreen sucks for legacy gaming. :( It's been awfully nice for Dark Messiah, though! :D
Don't you just end up with some black borders? I don't mind them myself.
Pyrian on 5/7/2007 at 19:08
Quote Posted by Matthew
Don't you just end up with some black borders?
For some bizarre reason the NVidia 8800 Vista drivers won't let you select pillarboxing. :mad:
negativeliberty on 5/7/2007 at 20:54
Quote Posted by Pyrian
For some bizarre reason the NVidia 8800 Vista drivers won't let you select pillarboxing. :mad:
How is that attributable to widescreen monitors? That's probably due to the fact that the nVidia 8xxx series was a rushed chipset and the drivers are playing catch-up.
My monitor scales perfectly (or not if you want to) on an ATI X1900XTX, and even if my videocard wouldn't support it the OSD of my monitor would.
Pyrian on 5/7/2007 at 22:34
Quote Posted by negativeliberty
How is that attributable to widescreen monitors?
Wait, what? How is a technique used on widescreen monitors whose purpose is to display 4:3 resolutions on wider monitors without stretching, attributable to widescreen monitors? Why is this even a question? Are you getting your discussions crossed, somehow?
Yeah, the drivers have since been fixed, but when I got this system I had a widescreen monitor which I couldn't use for the vast majority of my games without having them appear all stretched, and even now that that's fixed they'll almost certainly never actually have a true "Hor +" widescreen solution. I was almost in tears before I found the widescreen gaming website; I had a brand new computer with a brand new video card and a new 22" widescreen monitor and
none of my games worked. :mad:
Matthew on 6/7/2007 at 08:20
Sorry to hear that. :erg: I'm sticking with a 7900GT for now, with that one it's easy to disable stretching.
Nameless Voice on 7/7/2007 at 13:05
Quote Posted by heywood
Because HD is for televisions. There seems to be an assumption that what's good for television is also good for computing, but I'm not convinced of that.
Exactly that. Televisions use the 16:9 or 16:10 aspect ratio because that's the aspect ratio of cinema screens, so widescreen monitors are better for watching films on (since they are mostly made for cinemas).
Whether they are better for modern games that actually support widescreen resolutions... well, I'll leave that to someone who's had more experience with them. Someone give me a free widescreen monitor and I'll make a better judgement. ;)
All I'm saying is that they are not suitable for legacy gaming, and I don't think that any advantages they might bring to the few games that support true widescreen would outweigh the losses in those games that do not.
Stretching... a good widescreen monitor should be able to scale the picture proportionately, regardless of software. Apparently not all models support this, though.
vurt on 9/7/2007 at 08:16
Quote Posted by Nameless Voice
Whether they are better for modern games that actually support widescreen resolutions... well, I'll leave that to someone who's had more experience with them.
There's just no way going back to 4:3 once you've tried WS gaming imo, the immersion is so much better since the game will fit your FOV much better than a 4:3.
Its the same as when you get used to watching movies on a 100" projector, its really hard to go back to watching a movie on a 32" WS hehe, you get spoiled very fast :p