henke on 2/4/2021 at 10:51
Ah, Owl2's game. Downloading!
henke on 2/4/2021 at 14:31
The is impressively polished already. :)
I only played the tutorial and a little bit of the campaign. Ran around the appartment forever trying to find my way out before realizing I had to grab the bag. Maybe I should've checked the objectives. The dungeon is pretty tense. I stepped on a ghoul that I thought was dead, turns out he was just sleeping. When he jumped up I got a proper fright.
Renault on 2/4/2021 at 15:40
I played through this last night. Really impressive for a one person project. Huge potential here, I thought the movement and inventory systems worked really well and felt good. One thing in particular, I love using the mouse wheel to set your walking/running speed, that works really great with a Thief inspired game. Kind of interesting too that she's decided to forgo the blackjack and sword, and make the game 100% stealthy.
Performance needs some tweaking but that's to be expected. I had some trouble with mantling and rope climbing, that's definitely going to need some work as well. It seems obvious though that Owl is putting a lot of emphasis on story and world building, which is awesome. Definitely looking forward to how this project evolves.
Nameless Voice on 2/4/2021 at 20:03
You can choke enemies unconscious (or dead, I'm not sure) by frobbing their neck from behind and holding down the button.
I'd imagine there will be a sword or dagger later and it just isn't implemented yet.
I'm surprised at how many people seem to love the mouse wheel speed adjustment. It felt a bit strange to me, but I've seen quite a few comments from people saying they love it.
For the mantling, it seems to require you to look at the surface you're climbing onto, so if you're trying to climb onto a low surface like a crate, you need to pointedly look down at the crate in order to be able to climb it. I'm not really a fan of that, but it's clearly intentional.
Owl is a she, by the way.
henke on 3/4/2021 at 12:42
Ok I finished it. Yeah that was good! Some of the gameplay systems are a bit rough around the edges, but it certainly delivered on the Thief feeling. :thumb:
As for the mouse-wheel-speed, eh it's fine. I wasn't especially a fan of it in Splinter Cell, but it's ok here. I just wish it didn't default to the highest speed every time you quickload, causes me to run around and make more noise than I'd like to.
henke on 15/4/2021 at 05:44
Cool! How about some patch notes? :)
Also, I don't think the new title is an improvement. :|
Nameless Voice on 15/4/2021 at 11:58
Yeah, really not sure about that new name.
I was already a bit sceptical about Delight, and was only halfway okay with that one because it had a hint of a pun (Delight -> de-light -> make darkness.)
Delightfyl is just a slight corruption of delightful, and that's not really a word I'd associate with sneaking through the shadows.
But what do I know? Names are hard.
henke on 15/4/2021 at 13:26
Naah they're easy! I'd call it THE TALE OF THE SNEAKY WOMAN.