DE:HR - The story from trailers to game... changed much? - by Brad Schoonmaker
Brad Schoonmaker on 27/3/2012 at 02:26
I finally started playing DE:HR recently and am loving it completely. Although that first boss battle pissed me off enough I needed to look for help online. Second one not so tough since by that point I'd gotten used to the game enough. I'm currently at the docks trying to stow away. I just started to remember how the trailers portray some game story elements much different than what I've been seeing and was wondering from those who've finished agree that they are merely promotional and not meant as teasing reveals like so many trailers tend to be. On one hand, I can like this approach. On the other, it leaves me a bit disjointed about how big the story really is. Am I just sailing through or are there really tough bits to come? I'm playing on the hardest setting with as much stealth take downs as possible. I find it the easiest way to go since I'm not much of a marksman in an all out gun battle.
Ostriig on 27/3/2012 at 08:36
I believe the trailers were supposed to quite accurately tease the plot of the game but they've been pushed to be off-target by considerable changes during the development of the game. Apparently, DX3 has had quite a bit of content cut to meet its deadlines. Here's the first (
http://www.trueachievements.com/n4768/deus-ex-human-revolution-needed-cuts.htm) mention of it that pops into Google, though I distinctly remember having read about it more recently as well, on Joystiq maybe.
Brad Schoonmaker on 28/3/2012 at 00:31
Too bad. Some of the story could use some more high impact events. They are there, but the trailers hint at more. Thanks for the link.
heywood on 29/3/2012 at 18:00
I don't want to spoil the rest of the game for you, so the short answers are that the trailers aren't wildly off but neither do they give away too much, the game doesn't get significantly harder from here except for one boss battle, and at the start of the docks you have roughly 1/3 of the game left.
The main thing that was cut was the Upper Hengsha city hub, which presumably would have been a white collar enclave. The separation of Hengsha by class into upper and lower parts would have foreshadowed the WTO enclaves from Invisible War.
Brad Schoonmaker on 30/3/2012 at 00:05
I'm at that boss and am regretting not bringing any explosives of any kind. And I got the new biochip. :erg:
1/3? Wow. I thought it was winding down because of what brought Adam to the Ranch.
Lower Hengsha is the best level I think. It has exactly the kind of level design I enjoy most. The tiered street levels criss-crossing each other help to hide how truncated the city districts are. Plus it's very gritty and fun there. From what I could see from the tower, this wouldn't be the look of Upper Hengsha.
Funny thing about that time in Tai Yong Medical was a tech giving me a backhanded compliment about how nice it is for someone like me showing interest in his (high level) field. That same line was said by a guy fixing the escalator at the convention center in Detroit. I told him to fuck off.
Ostriig on 30/3/2012 at 12:54
I don't remember having a conversation with that bit in, just non-interactive one-liners. Or is "told him to fuck off" a euphemism for "stabbed him in the face"?
Quote Posted by heywood
The main thing that was cut was the Upper Hengsha city hub, which presumably would have been a white collar enclave.
Montreal was also originally planned as a city hub, but I don't know whether it actually made it into development or if it got cut before level building even started.
heywood on 30/3/2012 at 17:38
Working through a Montreal city level would have been good rather than landing at Picus straight away. (
http://www.escapistmagazine.com/news/view/112768-Deus-Ex-Devs-Taunt-Us-With-Cut-Content) This article says an India hub was planned as well, but was dropped early. I understand they did some work on Montreal, but Upper Hengsha was quite far along and got cut late in development. It's too bad they did because the view out of Tai Yong looked like an interesting change of pace compared to the other levels (kind of like Goat city in TNM).
Quote Posted by Brad
1/3? Wow. I thought it was winding down because of what brought Adam to the Ranch.
If you're fighting the boss, it is winding down. I meant 1/3 when you were back at the docks. I think frag grenades work best on that boss, but you can also run laps around the outer perimeter until he's lost your tail and then sneak up and snipe, preferably with the laser rifle. You can also hack the turret out in the courtyard and carry it all the way into the boss battle to help. And there are some exploitive ways to kill him posted on YouTube.
Brad Schoonmaker on 30/3/2012 at 23:52
I meant I LOLed for real at the same voice actor's line being thrown at me and just yelled back at him. Yeah that was just a non-interactive line, but it was pretty funny.
More hubs would have been nice, but there's plenty to do in the ones in the final game so no complaints. Upper Hengsha does look nice, though.
I ended up tranquilizing all the guards at the ranch and taking that turret, but my handicap makes it impossible to actively use the thing on the boss. I heard it firing at something, but didn't really help me. I looted the level for all I could use against him, but after 10 minutes I ran out of ammo. I'll try again after looking at some of those exploits. I thought the laser modded out pretty much to max would do him in, but blind firing it doesn't do it. At least he doesn't yelp like from bullets hitting him.
Brad Schoonmaker on 31/3/2012 at 21:10
Thanks. I was on the right track before checking for how others did that fight, but my aim was so bad I just didn't take him down as easily as most. In the end it wasn't that tough even with the handicap of no augs once I remembered to sprint away from his grenades.
Did the thing with the turret and it worked finally, but then realized I left stuff in the elevator I didn't want to leave behind so did it again proper like with some assist from the turret. This time the laser did it's job.
Two of those vids require augs so I couldn't do them anyway, but the spam mine one would be the easiest win for sure. I wouldn't have thought of doing that.
Finished the game and finally got to read the spoiler zone threads. Agree it was a very good game, but the whole zombie thing at the end was weak. Once they get you, they're formidable, but without ranged weapons they're nothing to worry about.
Finally, I can say that much of what some of the early trailers showed didn't actually make it into the game. This is fine and I still think the game was well done. Makes me wish that these 'missing' scenes were optional story arcs that changed with how each player played the game, though.