Renzatic on 27/6/2011 at 07:47
I have to agree with him when it comes to those stupid padding achievements you get just for doing what you'd normally do while playing. Like getting "...and so it begins", just for starting the game. They're altogether pointless.
And I agree with you that not all achievements should be something so incredibly difficult to obtain that only the hardcore of the hardcore will ever see them. There's a middle ground, though. Use them to steer people towards doing neat metagame stuff, or get them to approach a part of the game differently. From something relatively simple, but off the beaten path, to something as difficult as ghosting Life of the Party. Just make them achievements.
Thirith on 27/6/2011 at 11:32
Quote Posted by Renzatic
I have to agree with him when it comes to those stupid padding achievements you get just for doing what you'd normally do while playing. Like getting "...and so it begins", just for starting the game. They're altogether pointless.
They're altogether pointless for people who finish games anyway - but it seems that the majority of people don't, for whatever reason (and it isn't always that the game is crap). Having even as silly an incentive as an achievement can help in that respect, and as long as we're not talking about 50% or more of the achievements, I don't see the problem. Such achievements aren't for you or me, but if the remaining achievements are interesting, fun or challenging, I don't begrudge these other people their achievements. And if the majority of other achievements are also crap, then that's a separate issue IMO.
dexterward on 27/6/2011 at 12:10
Quote Posted by Thirith
Such achievements aren't for you or me, but if the remaining achievements are interesting, fun or challenging, I don't begrudge these other people their achievements.
Which is why these should be optional - I don`t want unnecessary pop-ups. I`d imagine it`d take about line-and-a-half of code to sort it out.
Bakerman on 27/6/2011 at 13:29
Quote Posted by Thirith
Having even as silly an incentive as an achievement can help in that respect, and as long as we're not talking about 50% or more of the achievements, I don't see the problem.
For me, there are two problems-
First, you're right that achievements
are meaningless (or at least, only as meaningless as playing a video game in the first place). They shouldn't be an incentive to continue playing a game that otherwise doesn't hold sufficient merit to be worth it. If you stop playing, for whatever reason, then the game does not have sufficient merit to you, and I certainly think that it's lazy design for developers think achievements will add to those merits.
Second, I take issue with the idea that a 'casual gamer' is, or should be, happy with such simple achievements. Not all achievements need to be ghosting LotP, but there are sure as hell interesting things that can be done by most players. Saying that finishing level 3 is an 'achievement' is condescending, and I reckon more people should be insulted by that :p.
Koki on 27/6/2011 at 13:30
Quote Posted by dexterward
Which is why these should be optional - I don`t want unnecessary pop-ups. I`d imagine it`d take about line-and-a-half of code to sort it out.
HR will use Steamworks, so it's just a matter of disabling Steam Overlay.