Hanover Aldercash on 19/8/2024 at 20:20
v0.2
- (Re)did a few shadow/glare removals + tweaks
- Lit versions of appropriate windows
- A few more modified family textures - probably got everything worth getting this time
- New "misc" family: object textures adapted for brushes - experimental, WIP
- A few tweaked/translated object textures
I've grown to like these textures, so I've been working on them more than I planned. Some thought obviously went into color/style consistency - textures from different families often work well together, even when spliced up like this. The result can be as colorful as a Thief level, though much less worn and natural.
Hanover Aldercash on 12/10/2024 at 03:09
v0.3
- Reassessed usefulness of some prefabs
- Clean versions of rusty metal textures, matching blue-green metal elsewhere
- Several small tweaks. Finally satisfied with all shadow removals
- Many new/polished "misc" textures
- 4 plaques in DC style
If anyone's using these, be warned I will be rearranging/renaming them prior to a "final release".
kostyabud2009 on 8/12/2024 at 06:05
That is very interesting, thanks!
Hanover Aldercash on 12/12/2024 at 23:23
Good to hear. Let me know if you have any issues or requests.
Hanover Aldercash on 14/12/2024 at 01:53
That's the old model, which had bad UV mapping, and for some reason required the texture to be chopped in half. The new texture goes with the new model, restsign-1.bin, which is a reskin of the pharmacy sign.
kostyabud2009 on 15/12/2024 at 11:05
Thanks for the explanation!