clearing on 4/3/2009 at 07:31
Wow! Good news :D
KoHaN69 on 26/11/2009 at 08:11
Love the shots Volca,
How do they do it?
How do they make no dynamic lighting look so damn good!!
Is it the Engine? The textures?
Only few modern games look so... real
Albert on 14/2/2011 at 06:03
Bringing this thread back to life, once more...
So, what exactly has surfaced of this game besides maps and (the source?) development images?
kostyabud2009 on 25/6/2018 at 04:42
Quote Posted by solus
Inline Image:
http://www.somethingstrange.com/ttlg/deepcover/02-01.jpgSome of you may have heard of a Looking Glass project that was in development when the company closed in May 2000. Deep Cover was slated to be one of the coolest games to leave the studio. It was a gritty 1960's cold war spy action-adventure that had the elegance of thief and the depth of system shock 2.
The following screenshots were taken from very early versions of the levels ... before any gameplay was implemented, and well before Looking Glass decided to switch from the Dark Engine to the Siege Engine.
Levels were being developed by me, Nate Blaisdell, Ed Moore, Paul Hellquist, Rick Ernst, Mike Swiderek, Nate Wells, and Steve Kimura. Some of these guys are currently working on The Lost at Irrational Games ... a game that I expect to be pretty cool when it's released.
Visit (
http://www.somethingstrange.com/ttlg/deepcover/) for more screenshots. :thumb:
<P><HR><TABLE BORDER=0><TR><TD><IMG SRC="http://somethingstrange.com/ttlg/bats_logo.gif" hspace=10></TD><TD><FONT SIZE=2>
m i c h a e l r y a n<BR>
“... stalking the night in search of human flesh!”<BR><HR>(
http://www.fatfrog-studios.com) FAT FROG STUDIOS - Game Developer</FONT></TD></TR></TABLE>
Plz use all of the models that was in that game including maps
henke on 25/6/2018 at 05:07
and make it snappy!