ToolHead on 17/3/2002 at 22:05
Maybe a future project for Spector & Co.?
*fingers crossed*
Dark Angel on 18/3/2002 at 02:18
A bloody shame that is, it looks really great....maybe i'm pushing it but i may as well ask...
Solus, do you think theres any chance that the project could be released unto the public? The editor and the resources and such that is...maybe we could do something with it?
Mnehwrar on 18/3/2002 at 02:43
Fooey. =\
GayleSaver on 18/3/2002 at 04:08
Quote:
Originally posted by Dark Angel A bloody shame that is, it looks really great....maybe i'm pushing it but i may as well ask...
Solus, do you think theres any chance that the project could be released unto the public? The editor and the resources and such that is...maybe we could do something with it? I think DeusDarkus took part care of that for you.
The old resources are gone now...those were all prototypes. Right, solus?
Dark Angel on 18/3/2002 at 06:07
Quote:
I think DeusDarkus took part care of that for you.
Oh? So that means we're going to get the editor then? ..or that this DeusDarkus is already looking into it? Or....?
Mr.Duck on 18/3/2002 at 06:43
Cool pic...
btw...Swid...ffs, my bro thinks too that u look european(he said cool shirt also...lol)
PS: Solus, *cough*, ICQ me boyo, need t'talk wiff ya :)
Caprice on 18/3/2002 at 07:12
I kinda recognize that from SS2... hehehe... the cross hair is the same and basically the top part and the watch was just replacement art from the SS2 .crf files... hehehe... that's what I"m trying to do... make custom inventory screenie... hehhehehehehe... [/psycho]
frozenman on 18/3/2002 at 22:12
Can you perhaps give us a few details as to what the gameplay may have been like? Any cool new features that would have been in, that you <i>can</i> tell us?
solus on 18/3/2002 at 22:34
Quote:
Originally posted by Dark Angel ... do you think there's any chance that the project could be released unto the public? The editor and the resources and such that is ... maybe we could do something with it?sadly, we have been unable to get the levels to load with the last version of dromed we grabbed. we never were able to figure the problem out. i believe some of the designers were able to load the missions, but the textures wouldn't load even though they were all present.
after deciding to use the new engine for deep cover, all modifications to the dc version of dromed pretty much stopped entirely. the tools sat there for about a month before the company closed. sometime during that period ... something changed in the code or assets that caused the missions not to load.
Quote:
Originally posted by frozenman Can you perhaps give us a few details as to what the gameplay may have been like? Any cool new features that would have been in, that you <i>can</i> tell us? there were going to be multiple factions ... depending on how you played each mission, you could make different groups pleased or disappointed. later missions would be affected by this. while there wasn't going to be an overall branching mission structure, each mission in the game could be changed in minor ways that would affect the flow and difficulty.
Quote:
Originally posted by Big Brother Dammit, that looks awesome. Why did Looking Glass die? WHY??? er ... it failed its saving throw. :erm:
<P><HR><TABLE BORDER=0><TR><TD><IMG SRC="http://somethingstrange.com/ttlg/bats_logo.gif" hspace=10></TD><TD><FONT SIZE=2>
m i c h a e l r y a n<BR>
“... stalking the night in search of human flesh!”<BR><HR>(
http://www.fatfrog-studios.com) FAT FROG STUDIOS - Game Developer</FONT></TD></TR></TABLE>
Freddo on 20/3/2002 at 10:35
The game looks and sounds really cool.
It's a shame that I won't be able to try it... ever! :(