downwinder on 24/6/2018 at 11:44
trying it now,grats on release
mission complete 4670/5620 25 min to complete
i enjoyed this mission alot,very puzzley :) great job i hope you make more missions
Athalle on 24/6/2018 at 12:22
Congrats on your first release, mtk! I'm going to play it right now!
Cardia on 24/6/2018 at 12:31
Thanks, i´ll play it tonight? "Debut" is a french word, are you a french author?
mtk on 24/6/2018 at 12:34
Quote Posted by downwinder
trying it now,grats on release
mission complete
4670/5620 25 min to completei enjoyed this mission alot,very puzzley :) great job i hope you make more missions
aw thanks, and thanks to all the others for trying it out.
Quote Posted by Cardia
Thanks, i´ll play it tonight? "Debut" is a french word, are you a french author?
No, I'm polish, but i thought its an English term :p
radogoal on 24/6/2018 at 12:36
I'v no idea how Time geht the Code or i to open the wodden door beside the switchboard of the code
mtk on 24/6/2018 at 12:52
Quote Posted by radogoal
I'v no idea how Time geht the Code or i to open the wodden door beside the switchboard of the code
[spoiler] The code opens the door. Study Anduins schedule pinned on the wall nearby [/spoiler]
nicked on 24/6/2018 at 13:20
Quote Posted by mtk
aw thanks, and thanks to all the others for trying it out.
No, I'm polish, but i thought its an English term :p
Debut is one of those words that we borrowed from the French and never gave back.
Marbrien on 24/6/2018 at 14:37
Thanks for your first mission! Just a few remarks. 1) I found the door guarded by the code can be bashed in with a sword, surely not what you intended. 2) Inside that room there is a wall light that can be lockpicked. Something then makes an opening sound, but nothing seems to move. Objects can then be picked up which are apparently behind that wall light, but still cannot be seen. This too does not seem right. 3) The objective to exit via the sewers can be achieved before other objectives have been met. Then as soon as the player meets the last remaining objective, the mission ends automatically. This prevents the player from making further exploration, so it is better to have the timing of the ending of the mission under the player's control. 4) I guess you may have been trying to make the English in the readables quirky on purpose, but in places it bacame very hard to decipher. Just my thoughts, and thanks again for the mission.