henke on 11/11/2019 at 06:19
Quote Posted by Renzatic
Q: Does it involve realistic physics and mud?
A: Oh, yes. So much mud and physics.
HAHA but seriously tho, the vehicle physics aren't that good. I've only gotten a motorbike yet but the physics left a lot to be desired. Very stiff and arcadey, not weighty and simulatory enough! Also I've waded through water and rivers of oil, but no mud so far. It reminds me of Spintires in the sense of having to plan ahead what might be the best route, observe the environment, and conquer a lot of rough terrain to deliver your packages. I love games where you're just a guy doing a job, so yeah, this is very much my kinda thing. :)
henke on 11/11/2019 at 16:50
I will cross valleys and mountains to get dat loot!
[video=youtube;1slDFSzQOw8]https://www.youtube.com/watch?v=1slDFSzQOw8[/video]
SubJeff on 11/11/2019 at 22:51
Looks dope to me.
henke on 13/11/2019 at 17:01
I've now got a bright red delivery truck. Turns out this is the grimdark Postman Pat reboot we've been clamoring for!
henke on 13/11/2019 at 20:07
23 hours into the game you get to fire a gun!
Starker on 14/11/2019 at 01:51
And 48 hours into the game you get to fire it again? Wait, fire as in shoot or fire as in the gun is out of a job now?
henke on 17/11/2019 at 11:44
Honestly, in this game it could be either. I better not spoil it.
After a week, I'm 34 hours in, and y'know what, I gotta say it's got some pretty good truckin'.
[video=youtube;H4ZzD1Ii-Bw]https://www.youtube.com/watch?v=H4ZzD1Ii-Bw[/video]
After seeing how flimsy the bike handling was I wasn't expecting much from the trucks, but they're pretty fun. Not Spintires or anything, but they feel properly weighty, awkward to maneuver, and I especially like how they turn into stilt-trucks when you drive into water. (I'm starting to feel like the game is pandering to me at this point) After I finished paving the highway all the way from the north to the south in the Central Region, I spent a good amount of time just driving up and down it delivering packages between the different stations. Once that got boring I continued following the story missions west. It's got a great sense of being on a dangerous expedition once you have to start huffing it over the rocky mountains.
SubJeff on 29/11/2019 at 02:33
Finally started. The games has been on the table for a week.
Looks great.
The main mechanic is fun so far (though there are a lot of cutscenes so I'm 3.5 hrs in and I've hardly "played"). It somehow reminds me of Thief because you're going where no one has been, almost, and you're trying to find a way through that maybe no one else ever has.
henke on 29/11/2019 at 03:12
Yeah, exploration is definitely a big part of the appeal. Did you say you hadn't played any of the Metal Gear Solids? It's actually lighter on cutscenes than most of the MGSes, but about the same as MGS5. Lots of cutscenes at the start, but later on it eases up and just lets you play.
I'm 43 hours in, getting close to the finale.
SubJeff on 29/11/2019 at 07:15
I haven't played any MGS games, not. I've started the first one - the remake for PS3 - but haven't got very far at all.
My frustration at the moment is in overestimating the length of the ladders I try to put up, but that's me being overly optimistic about scaling cliffs! I'm still early enough in that I've not got all the tools. There is a resource I can see on the scanner but still can't pick up. I've been to the main Knot City (Central?) several times to drop off lost kit now, and I've now got other player's minor structures - ladders and ropes - in my game. Some are NPC's I'm sure.
I'm also a bit confused about the deconstruction. I seem to not get my ladder back if I deconstruct, and in my cargo management I now have a rope that is deployed or something and shows up as red instead of green like everything else. Do you not get your kit back? And if not, what is the point of deconstruction? I also still don't see what relieving yourself does, nor what certain things stand for - they use the terms but I'm just inferring the meanings from the context. E.g. BTs.