Vivian on 12/6/2009 at 07:53
Ah, so they're actually being funded to push the boat out, as it were. Interesting. The trailer for Kosakovia looks pretty good, but the music is amazing! Between that and the themes from Dear Esther they possibly have the new Eric Brosius on team.
Fragony on 12/6/2009 at 11:37
This looks very interesting. So this is why you kids stick to pc.
Angel Dust on 13/6/2009 at 12:39
Quote Posted by Koki
I am pretty sure if Citizen Kane fans would know what you're talking about they'd punch you.
In the face.
Indeed. I get a little tired with the whole
Citizen Kane of games talk because often the person saying it is completely missing the point.
Citizen Kane isn't held up as the 'best film ever' because of serious themes, emotions, strong story etc but because gets these across utilising all of film's strengths. It took all that had been done before, broke new ground and combined it to create a tour-de-force of film making. I can't think of any games that come close to achieving this. Not that I haven't played games that moved me, it's just that I haven't played one that does so in a way that is unique to games and couldn't be easily translated to another medium. Of course games are still figuring out their strengths,
Citizen Kane came out after 40 odd years of film making, so there is no 'rush' or anything and I still greatly enjoy games at their current 'evolutionary' state.
Koki on 13/6/2009 at 13:16
Actually I meant that both Tsukihime and Fate stay/night are both as generic as it gets, and as generic as it gets for anime is pretty fucking bad. But I guess your version works too.
Eshaktaar on 13/6/2009 at 14:05
The current version is buggy as hell, at least for me. I managed to get stuck in the geometry several times, and then I accidentally walked to the end of the map where I could see underneath the terrain of the entire level.
Then I got killed for some reason and found myself in a cave where two cars were stuck in solid rock (?). Outside, near the signal tower, one of the black silhouettes didn't disappear when I approached her.
What annoys me most is that this likely spoiled the entire experience for me. Is it so hard to let some people test the damn thing before you release it?
Shakey-Lo on 13/6/2009 at 14:19
The cars stuck in rock and the non-disappearing silhouette are not bugs.
van HellSing on 13/6/2009 at 17:13
Quote Posted by Shakey-Lo
The cars stuck in rock and the non-disappearing silhouette are not bugs.This.
Also, yup, SHAS is rampant unfortunately, it's a good idea to save often.
SubJeff on 13/6/2009 at 18:16
Lol. People getting confused over what is a bug and what is design these days.
van HellSing on 13/6/2009 at 18:30
"Metagaming" or something :p
Sulphur on 13/6/2009 at 19:18
I experienced Dear Esther this afternoon. I think 'powerful' would be the right word for it, and I don't think I'm alone in that appraisal.
It's more a sort of interactive exploration than an actual game, but I'm impressed by how it leverages one of the advantages of the medium: immersion. Even though you're only an observer following the locus of the narrative to its point of origination with no hope of altering the wind and wend of the tale, you're squarely IN it, exploring the fractured geography at will.
I think it's this perspective that imparts far more power to the story than it otherwise would have had the author had made it purely a film or purely a radio play. I'm glad this exists, and I agree, it's been a long time coming. Gaming would do well to explore its boundaries in this vein.