SubJeff on 12/3/2012 at 23:36
I didn't watch that video, yet.
What I did watch was a related one comparing the old and new versions, and it made me realize that I really dig the music in this.
june gloom on 13/3/2012 at 01:40
FUCKING SAD TRUMPETS
van HellSing on 13/3/2012 at 06:38
goddamnit deaftroll
SubJeff on 13/3/2012 at 08:10
I dig them sad trumpets.
charlestheoaf on 22/3/2012 at 05:20
Quote Posted by dethtoll
Where I come from, needlessly florid and pointlessly obtuse isn't good writing. It's bad poetry. And really, that's all that DE really is -- bad poetry. So maybe the narrator is 'internalizing his grief' and other such things. If anything, that just makes him LESS likely to write something worth reading.
The writing wasn't " needlessly florid" or "pointlessly obtuse". It might not be to everyone's tastes, but everything seems to have been done very deliberately.
As you progress through the narrative, you get different details, names, places and events to keep track of. They are a bit complex, but at first, the main "mechanic" of the game can be what goes on inside of your head: keeping track of the story, piecing it together, and evaluating.
First, you recognize a web of interconnected characters and events. Eventually, you begin to spot inconsistencies. When you look deep enough, you realize where these inconsistencies lie (the narrator seems to be inconsistent/confused about very specific topics). From there, you realize this isn't just a story about loss or grief. This is a story about a man dealing with his own dementia. He is confused, bewildered, and has long since convinced himself of false truths, as he was not able to deal with the truth in the beginning.
Now, he must spend his time making sense of this inconsistent world he has built for himself. This is why paints on the walls, and why he writes these letters to Esther: he is trying to make sense of his own delusions, as he is no longer sure what the actual truth is.
You (the player) get put inside his perspective to experience it yourself, to follow it to it's inevitable end. You could also guess that for a very long time, the narrator was not lucid. That is where all of his delusions came from. Now you begin the game, in media res, at the beginning of his final lucid moment.
This, I think, is the core of the game. Not the sad story of grief, but the story of a man that is trying to piece together what his reality is, and to come to terms with what has transpired (and, in fact, what he himself may have done).
june gloom on 22/3/2012 at 05:33
Whatever helps you justify the $10 purchase, man. Unraveling a story about some fucko's descent into madness has been done before, and it's been done better. Dear Esther is a sad joke.
henke on 22/3/2012 at 06:00
Is that what you're doing dethy? Is that what you're doing with all these posts complaining about Dear Esther? Trying to justify your $10 purchase? I can understand that. You didn't like the game so at least you should try to get as much mileage as possible out of bitching about it.
june gloom on 22/3/2012 at 06:08
Never said there was a $10 to justify.