Matthew on 23/4/2009 at 14:43
Mouse look > gamepad look. Gamepad movement > keyboard movement.
Thus have I spoken.
catbarf on 23/4/2009 at 19:24
Quote Posted by Matthew
Mouse look > gamepad look. Gamepad movement > keyboard movement.
Thus have I spoken.
I agree entirely. I thought it strange that you would have
more precision on a control stick.
Aiming with a control stick is substantially more abstract than with a mouse. You pick your turn speed and then wait until you reach the desired point. There's no physical indication that you're there- it relies on your visual reaction time. With a mouse, it's possible to guess how far you need to move the mouse, and the direct physical feedback (coupled with a lack of a dead zone) makes it much easier to zero in on a target.
Chuck on 23/4/2009 at 20:16
Okay, I learned to read and I guess some of you are right some of the time, but I too own a gaming mouse (okay, so those are analog, I didn't know) and keyboard, and simply feel that the movement and view controls seem much smoother to me using the 360 thumbsticks. Bioshock was always a bit laggy for me until I plugged the above mentioned device into my rig.
I still stand by the fact that a game that was designed for the Xbox will control intuitively better with the 360 controller. The button lay-out makes more sense; the vibration effects add to the immersion, on and on and on.
I've always been a M+K > Gamepad guy, I just broadened my gaming horizons a bit, and felt like sharing my views to others who may feel afraid or intimidated or socially embarrased to open themselves up to a different (read wrong) opinion.
But you know, this conversation makes me feel like a democrat defending Limbaugh.
Jason Moyer on 23/4/2009 at 20:20
Quote Posted by Matthew
Mouse look > gamepad look. Gamepad movement > keyboard movement.
I thought the Splinter Cell games did a fine job of giving you several movement speeds via mouse/keyboard, and I'm kinda surprised no one has copied it. I guess it doesn't help that beyond running and whatever the fastest movement speed is that doesn't make any noise the variable movement speed thing is basically useless.
ChickenMcOwnage on 23/4/2009 at 20:39
Quote Posted by Jason Moyer
I thought the Splinter Cell games did a fine job of giving you several movement speeds via mouse/keyboard, and I'm kinda surprised no one has copied it. I guess it doesn't help that beyond running and whatever the fastest movement speed is that doesn't make any noise the variable movement speed thing is basically useless.
I agree! The mousewheel worked really well for controlling your movement speed (I always thought using the mousewheel to switch weapons was stupid anyway). But, if you think about it, how many degrees of movement speed do you really need? I think sprinting, jogging, and cautiously walking is just fine for most games.
catbarf on 23/4/2009 at 21:59
Quote Posted by Chuck
I still stand by the fact that a game that was designed for the Xbox will control intuitively better with the 360 controller. The button lay-out makes more sense; the vibration effects add to the immersion, on and on and on.
I play Shadowrun against console players and frequently go 5:1 kills/deaths. It's much easier to aim on PC. Right clicking or mouse wheel up or down is quicker than hitting one of the bumpers, and I can actually snipe. Vibration adds little, especially as there are force-feedback mice.
Volitions Advocate on 23/4/2009 at 23:20
Rumble isn't even technically Force Feedback is it?
Aja on 24/4/2009 at 01:08
I think force feedback is when the controller moves against the player, like when a steering wheel pulls to the side.
Scots Taffer on 24/4/2009 at 01:27
I decided I'll definitely pick this one up when it hits bargain bin prices for the PS3. (I'll be waiting a while)
Aja on 24/4/2009 at 01:33
Honestly, because of the weird mouse controls, the console versions are hardly different than the PC. I played them both one after the other, and picked console just because my TV has a better picture.
I've finished the first chapter: the woman is annoying as hell ("THIS CHANGES EVERYTHING!") but otherwise the atmosphere is wonderful and the gunplay's as good as RE4 ever was.