EvaUnit02 on 22/10/2008 at 06:01
Okay, now that we have the mouse acceleration problem solved...
Does it have an activation limit?Thanks in advance.
EDIT: (
http://forums.ea.com/mboards/thread.jspa?messageID=4354697�) It does have one, fuck you EA.
I'm not buying another EA game for PC until they've released a revocation tool. I've already lost one activation for Crysis Warhead due to a mobo+CPU upgrade and Windows reinstall.
Mr. K. on 22/10/2008 at 07:36
For those using mouse aim, it's been said the controls lag BADLY, but that can be corrected by disabling vsync.
Aja on 22/10/2008 at 07:51
Quote Posted by EvaUnit02
I'm not buying another EA game for PC until they've released a revocation tool. I've already lost one activation for Crysis Warhead due to a mobo+CPU upgrade and Windows reinstall.
Not to beat a dead horse, but.. (well okay that's exactly what I'm doing)
Quote Posted by EA Forums
If you make major changes to the machine (switching out multiple pieces of hardware, reinstalling your OS, etc.) or if you have a run of bad luck, some hardware failures, a botched OS install, your notebook was stolen – you get the idea – and all five of your authorizations have been used up, give us a call. We’ ll work with you and get you the additional authorizations that are appropriate.
And then:
Quote Posted by EA Forums
We all like to know that if we invest in a game today, we will be able to play it years into the future. If you’re worried about your ability to play the game down the line, we will have a solution for that too. Once the game has lived its natural life and the risk for piracy had died down, we plan to patch our copy protection out of Dead Space.
The bottom line is that we will never make it impossible for you to play a game that you paid for, even is that is years from now.
Sounds reasonable to me. And not having to play with the disc-in-drive is nice.
EvaUnit02 on 22/10/2008 at 07:55
Yeah, except it would cost me $2 per minute to ring my local EA support line.
Mr.Duck on 22/10/2008 at 08:37
On Chapter 3, just defeated the first BIG necromorph, that was fun :).
I also ADORED the look of the bridge with it's wide space and all the rocks falling and hitting the hull.
Fun, fun game, lovely graphics and atmosphere. Won't light the world in fire, but man I am enjoying it.
:)
Malf on 22/10/2008 at 08:52
It's not quite $2 a minute in the UK, but I have checked what sort of toll-line they're running, and they do profit from it, so it's yet another way of them squeezing money out of unfortunate customers.
All of this is really dishonest, sneaky, insulting business behaviour on EA's behalf.
Let's re-iterate what SecuROM actually does for them, ignoring EA's reasoning:
SecuROM when installed allows them to collect information regarding the PC it has been installed on without informing the customer it's going to do that or asking the customer's permission.
SecuROM virtually cripples the ability to sell the game on. I'm sure there's some law somewhere about preventing the resale of goods. And no matter how many times they try to dodge around this issue with clever legalese in EULA documents, EULA documents are regularly proven to not be enforceable in territorries outside of the US.
EA's implementation of SecuROM never initially ships with a revocation tool. Revocation tools are generally only added after persistent outcry from the community and sold as EA "Backing down".
This is yet more marketing spin, and eventually, with enough mishaps, players will be left with a game that's completely useless unless they pay EA to release an activation by phoning them on a toll-line.
Anti-piracy is just the trojan horse they've used to sneak all of this nefarious crap past consumers while negating essential consumer rights and potentially the UK Data Protection Act.
june gloom on 22/10/2008 at 09:31
Since you're clearly insisting on going HUGHALGHALGHALGHAULGH on the DRM dong I'll just pick on you for some other stupid thing you've said:
Quote Posted by Aja
They should've done it like Gears of War, which is basically a first-person-shooter with the camera pulled back.
That's why it's called a third person shooter.
Aja on 22/10/2008 at 16:44
No, there's a difference. In GOW the camera never goes around the character. You can't spin it like in Thief 3; it's locked to the character, and it behaves exactly as an FPS, but with a wider field of view (and a cool view of Marcus Fenix). Like Resident Evil 4.
JohnnyTheWolf on 22/10/2008 at 18:29
Yet both RE4 and GoW are referred as third-person shooters among the gaming industry.
fetgalningen on 22/10/2008 at 21:54
For you who play it, what game does it resemble? What feats does it have, is it linear or non linear?