catbarf on 22/1/2011 at 22:59
Quote Posted by T-Smith
I found the opposite. The Pulse Rifle was useless against anything except bosses.
Well, it has automatic fire, a huge magazine once upgraded, and is very accurate. Enemies hit by the Pulse Rifle are unable to move due to flinching, and while it does take a bit of fire to kill them, you can do it from a long distance, don't need to worry excessively over dismemberment, and can buy ammo cheaply. As I recall it became poor by the time you
get on the military ship, but until then it does the job.
Quote Posted by T-Smith
Meanwhile, a ripper with a few upgrades could cut through several advanced necromorphs like a hot knife through butter.
That could be it, I haven't put many points into upgrading it
Quote Posted by T-Smith
Add the ammo glitch into account
Yeah the ammo glitch is screwing me over. I don't need more Ripper blades, I have 45 already, yet it keeps throwing them at me.
T-Smith on 22/1/2011 at 23:06
Quote Posted by catbarf
Yeah the ammo glitch is screwing me over. I don't need more Ripper blades, I have 45 already, yet it keeps throwing them at me.
Even if you use the Ripper consistently, you never need anywhere near the amount of blades they through at you. Like I said, sell them for extra money as you can easily earn a couple extra power nodes a chapter this way.
Two weapons I really haven't experimented with - the Force Gun and the Contact Beam. Anyone bother giving them a go?
Nameless Voice on 22/1/2011 at 23:26
I used the force gun a lot later on. It's incredibly effective against those annoying little swarmers who come at you in hordes, as one blast will kill them all. It's also great for keeping an enemy - or multiple enemies - from hurting you, as its blasts knock them down. It doesn't do amazing damage, though, and eats through ammo fairly fast when trying to kill tougher enemies with it.
catbarf on 22/1/2011 at 23:44
What's the best way to kill the turret-launching wall things? Contact beam?
june gloom on 23/1/2011 at 00:18
The Line Gun is so goddamned awesome.
For the wall things... use the plasma cutter. You need the precision to kill its tentacles.
driver on 23/1/2011 at 00:22
Treat the force gun like a sawn-off shotgun, you need to get in close but accuracy isn't really necessary. Once you've upgraded the damage you should be able to kill most enemies with a couple of shots to the torso.
Bjossi on 23/1/2011 at 00:41
Quote Posted by catbarf
Well, it has automatic fire, a huge magazine once upgraded, and is very accurate. Enemies hit by the Pulse Rifle are unable to move due to flinching, and while it does take a bit of fire to kill them, you can do it from a long distance, don't need to worry excessively over dismemberment, and can buy ammo cheaply. As I recall it became poor by the time you
get on the military ship, but until then it does the job..
Be sure to only upgrade the magazine size when it is almost empty, you get free ammo, and a lot of it if you go all the way with that branch of upgrades.
And on that note, I would not stash weapons in the store until you've almost drained the mag, when you take the gun back it will only have 1 shot ready regardless of how much there was when you stored it. At first I suspected the ammo was just put into separate storage as ammo pickups but it seemed to just vanish.
I actually found the Pulse Gun very useful at that point of the game, exactly because it keeps those fast guys at bay and with some damage upgrades it kills them pretty quickly too, especially if you're a good shot and go for the limbs rather than just blasting the torso.
Quote Posted by dethtoll
For the wall things... use the plasma cutter. You need the precision to kill its tentacles.
I just launch a force grenade or two at them, easy kills without using up much ammo.
henke on 23/1/2011 at 23:10
Just played my first hour of Dead Space. :) It felt like I had been playing it for about 20 minutes when I noticed the savegame screen said 44 mintues played. So it's pretty engrossing.
Have I understood the upgrade system correctly though? Do I really need to spend nodes on empty slots just make a path to the slots with the actual upgrades?
Volitions Advocate on 23/1/2011 at 23:25
Quote Posted by henke
Have I understood the upgrade system correctly though? Do I really need to spend nodes on empty slots just make a path to the slots with the actual upgrades?
Yep you do. It makes your choices that much more important. That's why if you stick to one or two guns for awhile you'll fare better than trying to upgrade all of them.
SubJeff on 24/1/2011 at 00:02
And be very careful to look around for the things that hold the nodes. It's my only gripe with the map - it should highlight these since it highlights everything else.
I'm sure I've missed so many (because I didn't know what I was looking for at the start) that I'm way, way underpowered and really far into it.