Aja on 27/9/2009 at 19:53
Like everything else it's been ruined by Internet, but yeah, it is a great line. Not the only great one, mind you, or else I wouldn't be so adamant here. And sometimes Frank's (
http://www.youtube.com/watch?v=q39kIkhzlQk) expression just says it all.
Malf on 2/9/2010 at 13:30
So I downloaded and played some Case Zero last night, and I'm very happy with how Blue Castle are treating the franchise if this is anything to go by.
(
http://www.evilavatar.com/forums/showthread.php?t=122537) Evil Avatar wrote a quick review of it, but it only reveals that he didn't really
get the original and why Case Zero is so re-assuring to fans of the first game.
Time limits are the major issue he has with Case Zero.
For me, they were an essential gameplay element in the original game, adding a sense of urgency to proceedings, so their return in Case Zero is welcome. Sure, it took me some time to realise exactly what a stroke of genius they were, but Dead Rising really wouldn't be Dead Rising without time limits.
Have I got enough time to give Sharon my only dose of Zombrex and find another, or should I just abandon her and therefore her 2 friends, but rest easy in the knowledge that Katey will survive?
Should I focus on finding and rescuing survivors or collecting motorcycle parts? If I rush, can I do both?
It's great, and really does feel like the Dead Rising I know and love.
The potential for screwing around and therefore getting distracted seems huge too, even if the town is tiny. There's a LOT of stuff packed in to this game, and huge replay potential. It's going to keep me well entertained until the main event, that's for sure.
One irritating thing however is the number of loading screens and how long they take, even when skipped. They really break up the flow of the game, and I can't help but feel that Blue Castle should have aimed for a more "open world" engine. But I'm guessing they're constrained by the current generation of console hardware. To that end, it's also incredibly aggravating that Case Zero is a 360 exclusive, as I'd be interested in seeing how these loads affect the PS3 and PC.
All in all though, it's incredible value for money for a fan such as myself, and re-assures me that the IP is in more than capable hands.
I'm already wondering what happens if I kill the pawn shop owner or any of the other NPCs. You just know they've added some cool shit for such an eventuality.
Can't wait to get home and play some more :D
Vernon on 29/9/2010 at 08:37
Anyone got this yet? Any opinions?
Malf on 29/9/2010 at 09:22
It's fucking awesome.
If you liked the first game, it's essentially more of the same, yet subtly improved.
And the multiplayer, both co-operative and competitive is incredibly well done.
Co-op is utterly seamless. If someone wants to join you, you'll get a radio message, at which point you can choose to let them join. After a load, they enter your game at your position, then you're both free to tool around as you see fit.
I'm playing on the PS3, and have experienced no problems with multi-player, once again making me believe that rumours of PSN being inferior to XBL are exaggerated. Indeed, it reinforces my opinion that it is in fact better than XBL, purely through the virtue of being free. I also suspect that the money from PSN+ subscribers has gone into improving the network overall.
I've already completed it properly (with Overtime mode), and got the 10 Psychos / 50 Survivors trophies, so I'm now mopping up other fun little trophy challenges to see what they unlock. I'd gladly help out other PS3 players. I'm also getting it on PC as I managed to pick up a copy cheap, so if any of youse lot are getting it on the big beige box, I'll gladly play a game or two with you :)
Duncan on 29/9/2010 at 23:30
Quote Posted by Vernon
Anyone got this yet? Any opinions?
Well the PC version is suffering from a complete lack of keybinding options. You're either expected to play with a gamepad or use their default binds (which for the most part leaves you guessing and experimenting to find out what key does what action). You could manually edit the key bind file and hope for the best. The controls left me a little frustrated, though from the little I was able to play I think the game itself will be a lot of fun once I either get used to the controls or successfully remap them.
T-Smith on 30/9/2010 at 01:42
Around Case File 3 right now. My thoughts so far, is that the game is very similar to Dead Rising 1. However, it makes some fundamental changes where it counts -
* Save System - Still not perfect, but there are more save points and more offers to save after major events.
* Survivor A.I - MAJOR improvement. In the first game I basically had to clear a path for any survivors. Even though I could arm them, it wasn't worth it. They'd probably shoot themselves in the foot and die with their head halfway in a trashcan. In this one they know how to use their weapons, avoid zombies when possible, and for the most part are easy to escort. Though now they've substituted "crappy aim" with "Ian syndrome* (aka shooting you in the back from time to time).
* Controls - They don't blow zombie dick this time around. Seems someone actually took some time to learn the layout of the controller instead of assigning actions to random buttons.
* Combo Weapons - Very cool. Some of them are meh-ish, while others wreck untold havoc upon undead hordes. Electric wheelchairs, bladed boxing gloves, machete equipped RC helicopter, and paddle saw are only a few of the many unique weapon combos available in the game.
That's not to say the game is perfect though -
* There's more save points sure. But there still aren't enough. At least one per area would have been nice.
* The time limit, while more manageable than the first, is still too strict. You can save everyone and complete the case file in one go from what I understand. But it leaves very little room to just explore the area for yourself.
* The psychopath battles are a mixed back. Some of them are very well done and unique. Others are absolute crap, hindered by the fact that the game and controls were designed for fighting zombies instead of roller blading murderers with chainsaws.
* The distance between some areas can be aggravating at times, as there's few shortcuts between sections of Fortune City (though some survivors will reveal useful ones).
* Guns don't carry enough ammo. Sounds silly, I know. But assault rifles carry 30 rounds until they magically explode.
So far, I'm having a lot of fun with the game. It has its faults, sure. But if you liked Dead Rising 1, you're gonna love this.
Aja on 30/9/2010 at 06:04
My only question is: are the psychopath battles still as horrifying as the originals? I don't mean in terms of difficulty or unfairness, I'm talking about creepily-animated weirdly-acted uncomfortable extra-violent... well, horror. It was one of the best aspects of Dead Rising.
Malf on 30/9/2010 at 06:26
Yeah, there's some classics Aja.
"Everyone Knows Slappy" and "Here Comes the Groom" spring to mind.