epithumia on 10/1/2006 at 19:29
Crap, I'm totally out of my mind or something. Sorry.
Nightwalker on 10/1/2006 at 19:48
LOL! You're just overwhelmed, trying to catch up. The same thing happened to me last fall after I was away for a month.
ricnor on 11/1/2006 at 10:39
Maybe I overreacted concerning this FM, but it was really frustrating. :p
And yes, we are getting really spoiled be the excellent quality of most FMs published on thiefmissions. :thumb:
Love you guys!! :angel:
Gloria Creep on 30/5/2007 at 00:49
I'm playing this mission right now and I must say: it's hard, but do-able.
I'm frustrated too, but overall it's a very well made mission. I gues the author would make some other choices right now (I hope).
I just got my first object, so I'm not sure what I'm up against next.
I needed the forum a lot to play it, so yes, it's quit a frustrating mission.
Gloria Creep :angel:
dani on 27/9/2010 at 11:59
How to get in to the main house? I have water talisman and firekiller.
Lawviz on 29/9/2010 at 06:41
Go down a certain well, frob the alarm button, rope up to the observers window to grab another key, kill a certain zombie to get his key in the remains, unlock the ground level observing room to find yet another key, use that to unlock the very end door in the hallway, press the upper button and voila you''re in the house's bedroom! No sweat!
fortuni on 17/10/2018 at 19:22
There's a number of zombies in this mission most of which explode when you hit them with your sword, trouble is you often die or lose most of your health at the same time so here's a couple of dml's Unna put together for me to fix this issue.
Note: These dml's should also work with other missions so long as you place .dml at the end of the gam name in the mission folder ie dark.gam.dml or xxxx.gam.dml for custom .gam's
Code:
DML1//Dead Flower Zombie will explode but softly//dark.gam.dml
ObjProp -5433 "PhysExplode"
{
"Magnitude" 400
"Radius (squared)" 2000
}
or this one that causes the zombie to fall to pieces rather than explode.
Code:
DML1//Dead Flower Zombie won't explode//dark.gam.dml
-Link -3072 -5434 "CorpsePart"
Unna Oertdottir on 19/10/2018 at 08:26
Yes indeed. This is an universal fix for zombie missions with zombie killer swords. If you don't like damage caused by zombie parts, use it. ;)
This will also work
Code:
DML1//Dead Flower//Garrett immune to flying zombie parts//miss22.mis.dml
+ObjProp 17 "BashFactor"
{
"" 0.1
}
+ObjProp 17 "BashParams"
{
"Threshold" 20000
"Coefficient" 0.1
}