Swiz on 5/7/2009 at 15:42
I've got DDFIX to compile on VC2008 Express and it
seems to work OK - I had to comment out this version check:
Code:
if(GetModuleHandle("ddfix.dll")) {
MessageBox(0, "You seem to be trying to use ddfix 1.3.11 or newer with an exe patched to use 1.3.10 or older.\r\n\r\n"
"Please use the ddfixGUI to remove the patch, or remove the hexedit by hand.", "Error", MB_OK);
ExitProcess(1);
but it still seems fine.
Unfortunately, I know sod all about DirectDraw (I thought it would be easy to add a windowed mode. I was wrong.) - what sites are good for swotting up on it?
Albert on 5/7/2009 at 20:47
Quote Posted by Swiz
Unfortunately, I know sod all about DirectDraw (I thought it would be easy to add a windowed mode. I was wrong.) - what sites are good for swotting up on it?
Being the kind, friendly person I hopefully appear to be, I've hunted down this tutorial on gamedev.net: (
http://www.gamedev.net/reference/articles/article608.asp) Clicky!
And maybe this will help you get a better idea for setting the windowed settings? (
http://www.fastgraph.com/help/example_firstdd.html) Clicky!
And BTW, I know this is bad on my part, but where is that wiki that was setup up for OPDE? The one that gave us a roadmap of what was planned for it.
bhlaab on 11/7/2009 at 07:38
Okay, new development. For some reason DDfix 1.1.1 fixes my lighting problem while any versions newer than that on timeslip's website do not. Of course, I also end up with a bad z-buffer (the light gem disappears behind the floor) and bugged Thief2 textures
So maybe that will help debug this in future versions of the tool.
edit: Seems to be related to the switch from DX9 to DX6
voodoo47 on 12/7/2009 at 02:19
interesting..I must say that I would welcome a bugfixed 1.1.1 version as well-screw the fog,screw the 3d objects in inventory,as long as I can do (
http://www.ttlg.com/forums/showthread.php?p=1882973#post1882973) this without (corpse loot) crashing and z-buffer errors,ddfix will be more than good enough for me..