paganinio on 7/11/2008 at 14:20
no no, it wasn't a typo. Verstion is short for "version question", and the thread title is "DC version question".
I've always wanted to ask:
How do you play a computer game on a console?
I can't imagine using the gamepad for any FPS other than Halo and Nintendo shooters. Halo is smooth, and you don't "mouse-look" in Nintendo shooters.
And I definitely can't imagine playing SS2 without a mouse. I tried doing that myself and my system freezed. Then I realized SS2 was on DC too.:confused:
what? Dreamcast does have a mouse?
Okay, but how do they play BioShock or Spore or whatever on X360? Does X360 has a mouse too? How do they play them on consoles???:laff: :confused::confused: :confused: :confused: :confused: (gee, can't post more than 8 emoticons in a post)
It's just that I don't own any consoles and I'm curious about the mouseless gameplay. I've seen gameplay videos where the player moves the "cursor" using his analog stick, which is just stupid.
and sorry for the **numerous** post I'm posting on forums these days. More of them on their way...:erg:
Matthew on 7/11/2008 at 14:34
Quote Posted by paganinio
(gee, can't post more than 8 emoticons in a post)
I would take heed of that, by the way.
Trance on 7/11/2008 at 14:55
The UI is adapted to the control scheme, so there is no cursor needed.
On older console games that didn't do this, though (say Discworld II), the cursor was moved by the D-Pad or analog stick. Nothing wrong with that, just a little slower than using a mouse.
rachel on 7/11/2008 at 16:18
Incidentally, the Dreamcast port for Shock 2 was never completed.
ZylonBane on 7/11/2008 at 18:11
Quote Posted by paganinio
no no, it wasn't a typo. Verstion is short for "version question", and the thread title is "DC version question".
And it took you 10 times longer to explain your stupid made-up word than it would to have just said what you meant in the first place.
Trust me, your posts are already hard enough to understand. You don't have to worry about falling behind in that area.
D'Arcy on 7/11/2008 at 19:55
Quote Posted by paganinio
(gee, can't post more than 8 emoticons in a post)
If you ask me, eight are still too many.
And if you're that interested, you can always go and check out the General Gaming forums, and tag along one of the frequent PC vs. Console wars that frequently erupt over there.
kodan50 on 9/11/2008 at 06:34
I, on the other hand, am totally game to discussion. I need an excuse to slack off more than I do at work.
The wars between the console and the PC. Notably, in this case, the control schematics, input device, and functionality. Dreamcast did indeed have a mouse, as well as a keyboard. Heck, with a LAN setup, you can run a fully functional copy of Linux on it. The adoption of technology is absolutely amazing. The Dreamcase was years ahead of its time. Literally. But that will lead me to ramble on out of topic.
Porting a video game from console to PC, (or heck, to another console, for that matter) has always had benefits and drawbacks. In the case of a console game, the game had to be written in the form of a sort of emulation, unless the two consoles were able to share the same code architech. Could a dreamcast run a PC game out of the box? Nope. The hardware was game for it, but the software wasn't. I guess that is where emulation stepped in to fix the differencials you get with code from one system to another. With special note to the mentioned Dreamcast, you can use a keyboard. You can use a mouse. (On most games, anyways.) Why didn't more companies follow this type of lead? Well, I've got my own theories. I do know one thing though, controlling the cursor with the D-Pad, or with the analog stick, has got to be the most mundane thing ever. Consoles though get the lead of not having to worry about software issues. You put it in, it works. Simple, right? Not always. But I digress.
I guess the true question comes down to something along the lines of "If you loved a video game, some sort of plot, or the atmosphere, what lengths would you go to enjoy it?" As a comparison, we might not be talking about Doom on SNES, but maybe more like Duke Nukem 3D on Genesis. How in the name of the ROM chip do you play Duke Nukem 3D with three buttons and a D-Pad? Actually, quite simple, if you are willing to enjoy the game for that it gives. You might even say, if you can get captivated by three buttons and a D-Pad, then you are one hardcore gamer. Then again, I can get pretty ingulfed in Sonic 2, and it is quite playable with 4 buttons! Oh here I go rambling without making a good ending to my points.
I guess the only way I can sum up my poorly distorted response is to say, I am not dedicated enough to learn System Shock on anything other than keyboard, mouse, and 1440x900 resolution. PC is better than the console any 'ol day. Except Windows Vista. 'Tis an abomination.
General Four on 9/11/2008 at 07:44
The pc has won the war. Look at the statistics for American households with a pc at home compared to ones with a console. That's my opinion though:ebil:
Most shooters on consoles use analog sticks for looking and offer auto aim, which you need. I played Call of Duty 3 on my PS2 and died so many times until I turned it on. Shock on Dreamcast would've rocked though. I still haul it out from time to time. The Dreamcast supported anti-aliasing, and maybe they could have upgraded most of the models.:thumb:
catbarf on 9/11/2008 at 14:51
Quote Posted by General Four
The pc has won the war. Look at the statistics for American households with a pc at home compared to ones with a console. That's my opinion though:ebil:
The pc has lost the war. Look at the statistics for console games sold versus PC games sold.
I don't think a port of SS2 would have worked. The inventory management would require a complete overhaul to be used with anything but a mouse.
rachel on 9/11/2008 at 16:03
Well DX was ported to PS2 and its inventory system was noticeably more complicated than SS2's.
How did they cope with it, anyone here played the PS2 version?