Nameless Voice on 26/4/2017 at 14:54
I'm still waiting to see what the bizarre "always online" requirement mentioned on the Steam page is about before thinking of purchasing it.
Malf on 26/4/2017 at 15:05
Quote Posted by Nameless Voice
I'm still waiting to see what the bizarre "always online" requirement mentioned on the Steam page is about before thinking of purchasing it.
Going over the RPS review, it looks like you can earn currency in the campaign that can be spent to unlock gear for champions in the online game.
icemann on 26/4/2017 at 16:21
From memory a few week or so ago when they put that review up, I recall reading that it's a good game but not a great one since it goes for a mix of the past two games and not attaining the heights of either entry.
I'll await final judgement for when I play it. Overall so far, the second game is my all time favorite due to the RPG elements and more squad based style. At the same time though, I ABSOLUTELY loved the expansions for the first game, with Dark Crusade being my favorite of the lot due to the amount of changes it made. For the second game, as much as I was over the moon that the Tyranid's finally made it in, the Chaos Rising expansion was my favorite.
The removal of cover in this third entry is one thing I don't like, and that now your units don't last that long.
N'Al on 27/4/2017 at 13:03
Quote Posted by Nameless Voice
I'm still waiting to see what the bizarre "always online" requirement mentioned on the Steam page is about before thinking of purchasing it.
(
https://www.rockpapershotgun.com/2017/04/27/dawn-of-war-3-drm/) https://www.rockpapershotgun.com/2017/04/27/dawn-of-war-3-drm/
Nameless Voice on 27/4/2017 at 17:28
I guess that sounds fairly reasonable. Silly, but fairly reasonable.
Nameless Voice on 27/4/2017 at 22:25
I played it a little.
The tutorials treat you like a moron and won't even let you issue commands until they are unlocked several seconds after the instructor has told you to use them.
I don't even get it, why do games include tutorials like this? Surely there's more development involved in locking everything down than there would be to just put in some defensive programming to cope with players who don't do what they're told.
After that, the first level is one of those "just your hero and a handful of troops, no base-building" affairs. I gave up on it for today after I managed to get Gabriel Angelos killed twice in a row.
It's hard to really give it any kind of fair analysis until I get to the parts with actual strategy in them. I will report back tomorrow.
Pyrian on 28/4/2017 at 01:48
Quote Posted by Nameless Voice
Surely there's more development involved in locking everything down than there would be to just put in some defensive programming to cope with players who don't do what they're told.
While it's really weird to have them unlock several seconds after you're told to use them... "Defensive programming" is generally a lot harder than locking down, because without locked controls there's an enormous variety of ways for the player to wreck the structure of the tutorial.
Reminds me of when I managed to hang the Invisible Inc tutorial by dragging the first unconscious guard along with me.
icemann on 28/4/2017 at 07:53
Quote Posted by Nameless Voice
I don't even get it, why do games include tutorials like this?
The better games either weave the tutorials seamlessly into the gameplay / level design, and others have it as option-able (eg Half-Life 1 had it as a separate bit on the main menu, and Dishonored 2 asks you at the start of the game if you want to do the tutorial or not). Either works quite well. I recall Half-Life 1's being quite good.
Nameless Voice on 28/4/2017 at 12:47
Dawn of War 3's are optional to - but of course it tells you that you should do them before you start playing.
Either way, sure a lot of games have decent tutorials, but just as many have awful stuff like this. Would it have been hard for them to just give you a simple level with objectives and explain how to achieve those, like the original Starcraft did? A mission where you are free to experiment but can learn the basics of the game, rather than a glorified unskippable cutscene combined with Simon Says.