Sulphur on 29/8/2012 at 04:28
Quote Posted by Phatose
You'll definitely want to skip the sequel then - it's very heavy on that "Now do X 3 times".
On a side note, did you actually shoot that much in Space Marine? I was constantly smacking things in Melee because it was the only way to get health back, and in ranged combat my health was dropping like a rock.
I played Space Marine on Hard, and ranged combat definitely was the equaliser. A lot of the tougher mobs chew through your armour in melee lolfast, so you need to thin crowds out from range, or at least take the exploding/gun-wielding yellow ork bastards out before wading into a fracas.
Also, agree with henke's take on Darksiders, even though I haven't finished it. It's a very competently designed game with bits and pieces of Zelda and God of War melee combat thrown into a dark comic book version of themselves, but it gets tiresome fast and has little actual pull in terms of narrative or mission design. Nice game, but not outstanding.
henke on 29/8/2012 at 05:40
Space Marine was mostly about the shooting for me yeah, I only resorted to melee if the enemies managed to get close.
redface on 29/8/2012 at 11:29
What a pointless game (and genre). Stopped playing Darksiders 2 after two hours or so when it still wasn't any fun. It just felt boring.
Thirith on 29/8/2012 at 11:34
What's a pointless genre, and how does it differ from "I don't like this particular genre"?
june gloom on 29/8/2012 at 19:25
Action adventure is pointless?
zajazd on 29/8/2012 at 20:16
Quote Posted by redface
What a pointless game (and genre). Stopped playing Darksiders 2 after two hours or so when it still wasn't any fun. It just felt boring.
That's how I felt about Darksiders 1 - boring, uninspired, random unconvincing game universe.
Judith on 31/8/2012 at 09:15
Played both games and found both of them uninspired and boring. I don't know how God of War series explained that you're a bloody god, but at the same time you're just a glorified thug decimating some minons. I don't remember a thing from Dark 1 story, apart from that I was supposed to be a mighty horseman, a symbol of war and destruction, instead I was just a thug cutting through monsters, where everything and everyone was two times bigger/taller than me.
In Dark 2 I should be the Death himself, instead I'm Prince of Persia's sad sack cousin with scythe who tries to talk like badass for a while, but eventually hangs his head and becomes everyone's fedex guy. Is it because this time everything and everyone is three times his size and height? Oh, wait, and I love my brother War so much that I'm going to resurrect the humanity to clear his name? As Death? Seriously?
IMO the whole idea of playing as horsemen of the apocalypse was ridiculous from the start. They're powerful symbols in people's minds, that won't translate well into very typical gameplay those two games offer. Maybe if devs tried more dark-humorous approach, as in Terry Pratchett's "Mort"... Being dead-serious makes this half-assed concept even worse.
henke on 31/8/2012 at 10:01
Why on earth did you play the sequel if you didn't like the first one?
faetal on 31/8/2012 at 11:05
Quote Posted by henke
Why on earth did you play the sequel if you didn't like the first one?
.
Judith on 31/8/2012 at 11:41
Because I had nothing better to play from AAA segment at that moment (should have waited for Sleeping Dogs, I guess)? And to have something to rant about for my friend's amateur videogame podcast, where I appear as a guest from time to time ;)