Darkmod Recruitment: Special project for Dark Radiant Editor. - by New Horizon
New Horizon on 4/12/2006 at 21:27
Hey guys.
I have a little side project that I would like to have someone look into for us. A T3Ed style scripting interface for our customized version of GTK Radiant.
Doom 3 scripting is similar to writing C++ code. That in itself is awesome for those who have the skills to use it, but for many...myself included...it will be a fairly large hurdle.
With the extra work advanced game engines already pile on top of us, we don't need to wrestle with writing code if we don't have to. Building a mission should be fun, and open to different skill levels.
So, this is a brief outline of what I'm thinking.
We need an experienced coder to come in, become familiar with our Dark Radiant code base and in turn get comfortable with Doom 3 scripting. I would then like to look into the possibility of creating T3Ed like 'scriptlets' that can be combined through a user interface, similar to that in T3ED.
Our scripting wizard will differ from T3Ed, in that users will be able to create 'custom' scriptlets.
This is the source forge address for DarkRadiant
(
http://sourceforge.net/project/showfiles.php?group_id=161727)
If you are interested, then please PM me here on TTLG and we'll talk.
Thanks. :)
New Horizon on 5/12/2006 at 14:30
Just a reminder, we're still looking for help. We don't have the coders to spare for this project.
scumble on 5/12/2006 at 14:46
You only posted the thread yesterday...
New Horizon on 5/12/2006 at 15:22
Quote Posted by scumble
You only posted the thread yesterday...
I know, sorry. It's something that I'm anxious to get a start on though...it's going to require a good amount of work.
ProjectX on 24/12/2006 at 09:01
I would recommend a graphical node-based approach, as apposed to the linear text-based approach of T3. The node-based approach has much greater flexibility.
OrbWeaver on 25/12/2006 at 11:12
Quote Posted by ProjectX
The node-based approach has much greater flexibility.
It is also massively more difficult to implement.
ProjectX on 29/12/2006 at 18:59
too true, but the inherent flexibility of the node layout will bring forth emergent capabilities, and allow cool workarounds.
New Horizon on 29/12/2006 at 21:23
Quote Posted by ProjectX
too true, but the inherent flexibility of the node layout will bring forth emergent capabilities, and allow cool workarounds.
I'm sure if we had more experienced coders we could consider the more difficult route, but alas...we have to spend our time in the best way we can.