Bjossi on 22/4/2007 at 21:02
Those items hitting you aren't too deadly if you just strafe a lot. And by killing the "boss" ghost only, it'll spare valuable ammo.
GRRRR on 22/4/2007 at 22:54
I thought they were very fast anomalies so i avoided them like hell and didnt link the stuff flying around to them. The boss ghost room drove me near insane because i couldnt figure out how the hell to get out until after like 10 mins one of the grenades i threw around (hoping to destroy that magical piece of the room which would open the door) hit it. Didnt occur to me trying to shoot that red fog thing making noises and buzzing around while causing flames shooting at me earlier for some reason. After that i gave my old "anomaly" friends upstairs whatfor of course :devil:
Bjossi on 22/4/2007 at 22:58
I was stuck there for far longer than 10 minutes, I thought the way out was in the room with those two locked doors and a few closets.
charlestheoaf on 23/4/2007 at 00:04
I was stuck there for a while too. I kept shooting the little mutant guys in the cages, thinking they were controlling all the flames.
steo on 23/4/2007 at 00:06
Maybe someone could do a mod that would let you blow the door down... Probably impossible without the SDK but hey, it would be pretty cool.
Bjossi on 23/4/2007 at 00:09
Nah, the cutscene that appears when killing the fire ghost is too cool for me to just blow up the door. :cool:
Plus, killing that bastard isn't all that hard.
steo on 23/4/2007 at 03:49
It is when you don't know he exists...
Guess I should be more observant.
Bjossi on 23/4/2007 at 14:11
I didn't know he existed until I noticed a ghost-kind of thingy flying around the room.