Dark Engine Viewer - by Force
Force on 22/7/2023 at 08:43
[QUOTE='[NAUC]Chief;2503688']I had the issue where no textures were loading at all for any map/model, the versions I tried are the 20th Anniversary and latest 069 RC versions.
I looked at the debug file and saw it wasn't finding the .crf files (even though the paths it was searching were correct).
The debug file showed it as also trying to find the files in its own Data folder, so I copied and pasted the .crf files to that, and now it works as expected.
Hopefully this helps anyone else with the problem :)Thank you for your feedback! Could you please email me your model with textures that program can't find to [email]toforce@ya.ru[/email] ? Also, can you tell what full directory path that model has? If you be quick enough, I might be able to fix this issue before the upcoming release on next tuesday ;).
[NAUC]Chief on 22/7/2023 at 10:06
It wasn't a custom model, it was every default mission and model from Thief 2 - this was using the x64 .exe
I just noticed, looking at the old debug file, that it was looking for the .crfs in:
E:\SteamLibrary\steamapps\common\thief_2
But the .crfs it was looking for are actually in:
E:\SteamLibrary\steamapps\common\thief_2\RES
Force on 22/7/2023 at 10:23
[QUOTE='[NAUC]Chief;2503691']It wasn't a custom model, it was every default mission and model from Thief 2 - this was using the x64 .exe
I just noticed, looking at the old debug file, that it was looking for the .crfs in:
E:\SteamLibrary\steamapps\common\thief_2
But the .crfs it was looking for are actually in:
E:\SteamLibrary\steamapps\common\thief_2\RES
Ok, and where your dark_engine_viewer_x64.exe located?
[NAUC]Chief on 22/7/2023 at 10:39
Since the readme said it could go anywhere, I just extracted the archive in the normal Windows Download folder and ran from there.
Force on 22/7/2023 at 11:04
[QUOTE='[NAUC]Chief;2503693']Since the readme said it could go anywhere, I just extracted the archive in the normal Windows Download folder and ran from there.
Can you check the DARKINST.CFG file in thief_2 directory? Is it there? What path set for resname_base line?
I can reproduce problem with no textures and no models at all when loading mission, renaming DARKINST.CFG file in Thief 2 directory before. Did you experience the same issue?
[NAUC]Chief on 22/7/2023 at 13:25
I've just checked and the darkinst.cfg file has all the paths to C:\Program Files...etc. so not to the actual folder the game is installed to.
I see there's also a STEAM_DarkInst.cfg file which uses relative paths such as:
resname_base %INSTALLDIR%\RES
Force on 22/7/2023 at 13:42
[QUOTE='[NAUC]Chief;2503697']I've just checked and the darkinst.cfg file has all the paths to C:\Program Files...etc. so not to the actual folder the game is installed to.
I see there's also a STEAM_DarkInst.cfg file which uses relative paths such as:
resname_base %INSTALLDIR%\RES
Well, it seems that we've found the cause of the error. You can fix this paths and write correct values there, because original Thief 2 can't work with wrong confuguration too.
[NAUC]Chief on 22/7/2023 at 15:46
As it was a fresh reinstall of Thief2 I hadn't yet bothered to launch the game, looks like first launch updates the DarkInst.cfg to the correct paths (presuming this is some steam modification).
Force on 25/7/2023 at 06:43
Dark Engine Viewer v.0.6.9 based on Force Tech game engine released!The new version has a new simulation mode, which implements basic gameplay mechanics: you can walk through missions, pick up and throw objects, interact with the environment.
The program can be downloaded from my website: (
https://forcesw.com) https://forcesw.com
Here are the main features of the viewer:
— Opens levels, object and character models, textures and sounds.
— Has a free camera mode for quick viewing of levels.
— Has a game mode (simulation mode), with the realization of basic gameplay mechanics.
— Plays built-in object animations and skeletal character animations.
— Opens textures in DDS (DXT*), PNG, TGA, PCX, GIF, JPG, BMP formats.
— Allows you to listen to WAV sounds supported by the original Dark Engine.
— Does not require installation and preconfiguration. Can be placed in any convenient place on the system.
— Runs on OpenGL 3.2 (there is a compatibility mode with OpenGL 2.1).
[center]
(
https://forcesw.com/static/files/383/098/169023411098383.jpg)
Inline Image:
https://forcesw.com/static/files/293/129/169023411129293.jpg (
https://forcesw.com/static/files/756/188/169023411188756.jpg)
Inline Image:
https://forcesw.com/static/files/497/126/169023411126497.jpg (
https://forcesw.com/static/files/256/225/169023411225256.jpg)
Inline Image:
https://forcesw.com/static/files/230/212/169023411212230.jpg[/center]
gamophyte on 25/7/2023 at 22:54
Yeah so, I saw you throwing around objects that acted more like a modern engine collisions. I was wondering about this! Awesome!