bassoferrol on 23/4/2021 at 20:31
Upload to another site.
My malwarebytes says no.
Force on 24/4/2021 at 12:22
Quote Posted by bassoferrol
Upload to another site.
My malwarebytes says no.
Even if you go to (
http://forcesw.com) forcesw.com and download from there?
Well, I'm afraid then it's not the website that matters, but the program itself. There are some kind of paid digital signatures of programs that allow antiviruses to automatically trust applications. But, in my opinion, there is something unfair in this in relation to simple programs that have not acquired a digital signature.
Anyway, you can add Dark Engine Viewer to the "white list" of your antivirus right now and forget about such problems with it. I wrote about this in the readme, my program has a different purpose ;).
P. S. Also you can try download it from Dark Fate: (
https://darkfate.org/view/details/files/projects/deviewer/deviewer_thief2_21st_anniversary.zip) Thief 2: The Metal Age 21st Anniversary edition
2021‒04−23 20:00 MSK (UTC+3:00)
Godlike on 7/7/2021 at 22:22
Will it support System Shock 2 too?
Force on 8/7/2021 at 07:29
Quote Posted by Godlike
Will it support System Shock 2 too?
Yes. You can just try it ;)
Force on 24/8/2021 at 11:50
Greetings, taffers!
(
https://darkfate.org) Dark Fate is celebrating its 20th anniversary today! Perhaps you know this site as the largest Russian-language resource about the game Thief. In the old days, I made a significant contribution to its formation and development, so today's anniversary is of particular importance for me. This is why I dedicated today's release of (
http://forcesw.com) Dark Engine Viewer to the 20th anniversary of Dark Fate. This release includes an update that allows skeletal character animations to be played. I would especially like to thank the taffers PinkDot and HardKern, without whom it would be much more difficult for me to cope with this functionality!
There was a lot of work and, unfortunately, I did not have time to do much of what was planned for the anniversary. So, I planned to show animations also in missions and end up with data streaming and a new rendering mode that works, no less, but ~ 40 times faster :eek:! Perhaps during this anniversary month, updating the build will catch up with the viewer to a more "planned" state ;). Now it sometimes happens that the program can close without warning, restarting it usually helps, but, just in case, be prepared. The work is in progress.
In the meantime, I invite everyone to finally see, maybe firsthand, how the guard behaves with the animation of the frog :p and many other interesting animations!
Actual build:
(
http://forcesw.com/deviewer_dark_fate_20th_anniversary.zip) Dark Fate 20th Anniversary edition
2021‒08−24 14:00 MSK (UTC+3:00)Last changesQuote:
2021‒08−24 14:00 MSK (UTC+3:00) Dark Fate 20th Anniversary Edition+ added skeletal animations support of dynamic models
+ added animation player with controls
+ many internal enhancements to introduce a new rendering mode with streaming data support in future releases
P. S. if you have difficulty with direct downloading, try copying the link and pasting it into the address bar manually. Good luck!
vfig on 24/8/2021 at 15:12
thank you, Force, this is excellent work! and to Dark Fate, с днем рождения!
i have a small issue: when i am browsing the folders with my custom models, its not loading any of the textures for the models, despite them being right there in the txt and txt16 subfolders.
similarly, when i view my missions, none of the textures or models are being loaded, only the geometry and lightmaps. i suppose this is because i keep all my working folders outwith the thief install directories; but i cant find anywhere in Dark Engine Viewer to configure search paths for stock models and textures.
Force on 24/8/2021 at 17:45
vfig, thanks for your feedback!
Quote Posted by vfig
i have a small issue: when i am browsing the folders with my custom models, its not loading any of the textures for the models, despite them being right there in the txt and txt16 subfolders.
It is rather strange, if textures for models are in the same directory or in subdirectories txt or txt16, they should be successfully searched by the program. Сan I ask you to start the program, open a couple of models which do not render textures, close the program and send me a debug.log file at [email]toforce@ya.ru[/email]?
In general, yes, I put off loading user settings from the сfg file for a long time, because my program scales the user interface as it usually happens in games, and does not stretch the work area when the window is resized as it usually happens in any editors. But now I thought, why just not configure the window size using the settings file, but configure everything else? At least until there is support for stretching the work area without scaling elements. Therefore, I will try to add configuration in one of the next builds.
vfig on 24/8/2021 at 18:06
thanks. i have pm'd you because i dont have access to email on this computer.
Force on 29/9/2021 at 12:35
Hey! The time has come for another small update of the Dark Engine Viewer. As always, there are not many changes, but this time I caught such an unpleasant thing as emotional burnout, so the release of this update was delayed by a couple of weeks from the planned date... I will rehabilitate myself. And to you - success, take care of yourself!
Actual build:
(
http://forcesw.com/deviewer_dark_fate_20th_anniversary.zip) Dark Fate 20th Anniversary edition
2021‒09−29 15:00 MSK (UTC+3:00)Last changesQuote:
2021‒09−29 15:00 MSK (UTC+3:00) Dark Fate 20th Anniversary Edition+ fixed bugs in finding textures for loaded objects
+ added logging of the texture search process
+ refactored animation player, now it loads faster and does not blink when loading a new model
+ added writing and reading program parameters from the config.cfg configuration file
+ many other minor fixes
gamophyte on 29/9/2021 at 18:26
Thank you Force! I totally understand burn out :)